Catch Pet by Nibble Bits Studio
The game begins with all players can shoot. When a player is hit, it will flash in red and only they can shoot now. While your character is flashing, you will lose life. When you hit another player, you will no longer lose life and this condition will be passed to the other player reached. Only the flashing character can shoot.
The winner is the player who survive!
Well, the weapons are: a spy platypus who throws a hat, a ninja pig with a shuriken, a crazy chicken for eggs and one penguin who throws his food. They are handled by the characters, walking with directional and shoot with one button.
There are also some powerups: an energy drink, which increases the speed; a heart which increases life; and lego, which can be dropped on the floor and step on who loses life.
Controls Keyboard:
- Player 1: WASD - movement; Space - shoot; Alt - drop item.
- Player 2: Arrows - movement; P - shoot; O - drop item.
Controls Joystick (works best with Xbox Controller)
- Player 1-4: Left Stick - movement; A - shoot; X - drop item.
Group:
Ben-Hur Villar - Programmer
Emily Costa - 2D art & 3D art
Victor Simoes - 3D art, Animations & Sound Design
*Note: We had no way to test the Linux build, so if you can give us feedback on how it is working, we thank you very much.
The winner is the player who survive!
Well, the weapons are: a spy platypus who throws a hat, a ninja pig with a shuriken, a crazy chicken for eggs and one penguin who throws his food. They are handled by the characters, walking with directional and shoot with one button.
There are also some powerups: an energy drink, which increases the speed; a heart which increases life; and lego, which can be dropped on the floor and step on who loses life.
Controls Keyboard:
- Player 1: WASD - movement; Space - shoot; Alt - drop item.
- Player 2: Arrows - movement; P - shoot; O - drop item.
Controls Joystick (works best with Xbox Controller)
- Player 1-4: Left Stick - movement; A - shoot; X - drop item.
Group:
Ben-Hur Villar - Programmer
Emily Costa - 2D art & 3D art
Victor Simoes - 3D art, Animations & Sound Design
*Note: We had no way to test the Linux build, so if you can give us feedback on how it is working, we thank you very much.
Ratings
| Coolness | 58% | 3 |
| Overall(Jam) | 3.34 | 418 |
| Audio(Jam) | 2.93 | 445 |
| Fun(Jam) | 3.25 | 369 |
| Graphics(Jam) | 3.38 | 473 |
| Humor(Jam) | 2.79 | 549 |
| Innovation(Jam) | 2.88 | 647 |
| Mood(Jam) | 3.10 | 497 |
| Theme(Jam) | 3.26 | 586 |
Gameplay was nice I played 2 people but playing with 4 people probably would be more cool, but the voice when picking the itens gets repetitive very fast.
Also, the game was developed for local multiplayer only , with no artificial intelligence opponents.
Very, very good graphics and models!
I liked the concept of a "hot potato" game, probably is a very fun game to play with others. xD
Good job!
otherwise, the art and the gameplay seems to be pretty cool, will test later with someone!
Sadly I have no one to play it with at the moment; bots would have been fun but I understand the harsh time restriction :)