Bass.Drop(); by DaniDK

[raw]
made by DaniDK for LD32 (COMPO)
Bass.Drop(); is a survival DJ game, where you collect Bass points and Drum points to drop the bass. Bass drop produces good vibes, as a DJ you love good vibes.
Collect good vibes and avoid bad vibes.

Every combination of Bass point and Drum point creates a different bass drop. naturally more is better.

Sound design created in FMOD.

Best played on: 1920x1080 or any (16:9) ratio.

-=Controls=-
A or <- : Move Left.
D or -> : Move Right.
Space : Drop Bass.

Ratings

Coolness 52% 3
Overall 3.31 429
Audio 4.25 15
Fun 3.37 296
Graphics 2.63 801
Humor 2.68 568
Innovation 3.50 279
Mood 3.48 172
Theme 2.48 1025

Feedback

Nidar
20. Apr 2015 · 17:37 UTC
I got 22 score! I'm not sure of that's good but very fun game!
PeerPlay
20. Apr 2015 · 20:02 UTC
Very nice mood, especially love the sounds! I really enjoyed watching my lasers go wider and wider. Nice little game. Could be really cool with improved graphics!
pta2002
20. Apr 2015 · 20:03 UTC
I got 17... Definetly hard! But where is the theme?
lamogui
20. Apr 2015 · 20:04 UTC
It's good to find something related to music !
JacksGamesSucks
20. Apr 2015 · 20:06 UTC
funny game, good job.
Ossi
20. Apr 2015 · 20:07 UTC
I managed to get a score of 43! I like the dodging/collecting gameplay of it but it was a bit slow going. Not 100% sure how it fits with the theme, music is the weapon? I really liked the beat when you dropped the bass! Good work!
Sytech
20. Apr 2015 · 20:09 UTC
Cool use of music! Fun game, I got 36 after a few attempts.
CamRFWhite
21. Apr 2015 · 03:12 UTC
Best art 10/10. :D Honestly though, I really enjoyed the gameplay. It was a bit on the slower end, I played for what felt like 5-10 mins and got 3 base drops. I'd aim for a quicker gameplay loop, and maybe then you could even add a ramp up of the movement speeds to increase tension, and it wouldn't feel as punishing if the loop was shorter. I really loved how the gameplay changed once I got enough for a drop(). Switches things up and keeps it interesting. Dat fist pump tho.
roving-stone
21. Apr 2015 · 04:45 UTC
I can't play as I'm on a mac, but I love the concept from the description. Looks like fun!
Moraleidahgo
21. Apr 2015 · 04:46 UTC
All the good vibes.
gillyadrien
21. Apr 2015 · 06:43 UTC
Very fun game. The building up to the bass dropping makes me tense every time :P

Awesome work!
cdrch
21. Apr 2015 · 07:32 UTC
Pretty fun little game. Managed to get 32 on the first try. I think that it could use a little more noticeable feedback from collecting good vibes other than just the score going up, such as lights or other audio cues (though I could have easily overlooked audio cues when my brain was focused on collecting things and enjoying the music). Overall it feels pretty polished, though. (Not sure how much of a weapon dropping the bass feels like, though...)
philipp
23. Apr 2015 · 13:09 UTC
What CamRFWhite says. And it is a bit hard to connect the gameplay to the theme for me. But I really liked the audience and the music.
jk5000
24. Apr 2015 · 09:17 UTC
This game has alot of gooood vibe. Fun concept and a great idea.
Null DIES
24. Apr 2015 · 21:39 UTC
My highscore is 94, the game doesn't seem to get anymore difficult after some time so it's more like "how long can you last before you make a mistake", and I couldn't understand what the green lines indicate (and what's the difference between the effect of the drum and the bass on the gameplay).
The sound transition is good though, and I think the game has the potential to be much better.
ironleonem
27. Apr 2015 · 00:10 UTC
Great idea! I would have loved to see more audio feedback when I picked up drums and the purple beat, like a small loop play
monkeedude1212
07. May 2015 · 21:58 UTC
Could move off screen which seemed a bit weird, but otherwise good gameplay, great theme, liked the music.
ermrk
10. May 2015 · 18:53 UTC
I liked music. Club atmosphere was also cool!