Lollihop by Hemuuuli
Hop around and use the sticky deliciousness of your lollipop!
Xbox controller is HIGHLY recommended.
Controls (also shown in-game):
LEFT STICK / ARROWS: Move
RIGHT STICK / WASD: Camera
RIGHT STICK PRESS / TAB: Zoom
A / Z: Jump
RIGHT BUMPER / X: Run
X / C: Wide Attack
Y / V: Overhead Attack
BACK / R: Reset VR Tracking
PAGE UP / DOWN: Graphics Quality
HOME: Return to Checkpoint
END: Reset Game
Source code & assets: http://tinyurl.com/jvrhqe8
Xbox controller is HIGHLY recommended.
Controls (also shown in-game):
LEFT STICK / ARROWS: Move
RIGHT STICK / WASD: Camera
RIGHT STICK PRESS / TAB: Zoom
A / Z: Jump
RIGHT BUMPER / X: Run
X / C: Wide Attack
Y / V: Overhead Attack
BACK / R: Reset VR Tracking
PAGE UP / DOWN: Graphics Quality
HOME: Return to Checkpoint
END: Reset Game
Source code & assets: http://tinyurl.com/jvrhqe8
Ratings
| Coolness | 69% | 3 |
| Overall(Jam) | 3.65 | 170 |
| Audio(Jam) | 3.86 | 75 |
| Fun(Jam) | 3.27 | 355 |
| Graphics(Jam) | 4.51 | 40 |
| Humor(Jam) | 3.39 | 258 |
| Innovation(Jam) | 3.21 | 432 |
| Mood(Jam) | 3.44 | 249 |
| Theme(Jam) | 3.80 | 198 |
The only thing I didn't like about the game was the weird perspective. I couldn't tell the distance between my player and the other elements. Having a 3rd person camera allowing the player to rotate around the player would fix this issue easily.
Still a good effort, well done. Really liked the cellshaded graphics.
Couple small issues for me:
You lose all momentum when you jump off a moving platform. The jumps are all stupendously hard because of it. It's also super hard to tell what you're currently level with.
The camera is really keen to move on from the relevant area, right where you make the first wall jump, I kept missing the target and the camera basically had me off the bottom of the screen. Again where there's a staircase made of the shaky-falling cubes, you're looking at the bottom 15% of the screen max until you're at the top of the staircase.
Very nice graphics and mood, good use of the theme too.
Great job!
I know that a controller is recommended, but the game is almost unplayable on a non-QWERTY keyboard layout, so I'd say it is mandatory. The camera, despite the options to look around, could have been at a better angle. It was very difficult to judge distances.
Overall, good work!
As others have already commented, there is an issue with loss of momentum and the perspective, but overall the game is quite fun. I enjoyed it and I dig the graphics.
Anyway, the art is really good and I was able to finish the game so it's not a big problem.
Great job!
I really loved everything else about the game, but that just killed the whole thing for me. :(
But the camera angle, sometimes, is a little bit of a let down, even with controls. It's easy to jump in the wrong direction or miss the platforms.
Also, those first two rotating platforms, it took me a while to get how to jump on'em. :P
But a lovely entry, for sure! :3
Its kinda hard to get the jump perspective right. But nonetheless, great game!