Cupid's arrows by OadT

[raw]
made by OadT for LD32 (COMPO)
You are a criminal in control of Cupid's arrows. Use them to distract the guards.

Controls: Use WASD or arrow-keys to move | Use mouse to select guards

I highly recommend playing in a recent version of Chrome, Firefox or Opera. Loading may take some seconds.

I hope you like it :)

Ratings

Coolness 100% 1
Overall 3.52 251
Audio 2.81 493
Fun 3.46 242
Graphics 3.33 384
Humor 3.46 191
Innovation 3.63 218
Mood 2.86 612
Theme 4.07 66

Feedback

Humanoid
19. Apr 2015 · 21:06 UTC
Really nice idea, especially the new mechanic from the last stage. It looks nice and explains itself pretty well. And what isn't explained isn't explained for more fun experimenting with love arrows.
minnouu
19. Apr 2015 · 21:41 UTC
I really liked this... after that mechanic on the last stage I think that this could really go somewhere. Too bad it wasn't a bit longer.
XeroCake
19. Apr 2015 · 22:35 UTC
This was really fun and I love the pixel art. The concept is quite imaginative, and the mechanics are interesting.
Vulkanmannen
19. Apr 2015 · 23:13 UTC
I felt frustrated when i played. Sometimes when i shot the guys i think they walked illogical and it feels weird that i have to walk to start the game when I want to start with shooting tha guys.
Mantlair
20. Apr 2015 · 00:32 UTC
Nice idea nice mechanics! Nice guards. They keep watching while "making love"!
koredozo
20. Apr 2015 · 06:03 UTC
Darn, and I thought my idea was original!

Your take on it is completely different though and quite fun. This concept has a lot of potential if you decide to make the game longer.
ForSpareParts
20. Apr 2015 · 06:10 UTC
It was actually the *second to last* stage that grabbed me the most. Super clever spin on the mechanic.
Nanolotl
20. Apr 2015 · 07:31 UTC
Took me a minute to figure out, but when I did it was great. I very good concept. Would have liked to see more puzzles. Great work.
nightlord
20. Apr 2015 · 07:34 UTC
very nice idea. i also thought about love as an unconventional weapon on Friday but went in a different direction. i like the graphics. one issue i had was telling when they can or cannot see me.
From Smiling
20. Apr 2015 · 07:37 UTC
Great novel use of unconventional weapon! Without being too literal, which is great! I felt Some of the colouring / visuals of the of the level design was a bit noisy!
PaperBlurt
20. Apr 2015 · 12:59 UTC
I can't do anything but to rate this very high.
micahcowan
20. Apr 2015 · 15:08 UTC
Nice game! Simple, but good fun.

Might want to check out "Love Hurts", another web game with a similar theme:

http://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=12006
Xgor
20. Apr 2015 · 16:20 UTC
Love the idea and i wish that it could been used in even more crazy ways. Like creating a love triangle.
pythong
20. Apr 2015 · 17:59 UTC
i wonder how many ppl fell for the last level :v
fserb
20. Apr 2015 · 22:44 UTC
Nice idea. :)
Vytheros
21. Apr 2015 · 18:41 UTC
Got a lot of fun out of the level with 3 guards by makign two hug the other. The weapon isn't really conventional as they are just arrows, which are commonly used in other games and media. The pixel style is pretty cool and the animations feel really bloopy (?) and fun to watch.
OrkyOrks
22. Apr 2015 · 13:00 UTC
Love the design and mechanics. Love the sound when you successfully bring the two people together lol. Great entry!
ruthiepee
22. Apr 2015 · 13:01 UTC
I like the way you explain the gameplay in the game-- I feel like that's something a lot of people leave out. The gameplay is immediately clear since you did that. It's quite fun too! The splash screen and game over screen are really stylish and you game has a really nice color palette.
jojocanard
22. Apr 2015 · 13:11 UTC
Great mechanic, nice interpretation of the theme both literally and as a mechanic. And funny ending ! Make the line of sight visible and it will be awesome.
LandoSystems
23. Apr 2015 · 03:52 UTC
This is the kind of stuff I love seeing at LudumDare! Great job.
sebasRez
24. Apr 2015 · 17:28 UTC
This made me laugh. I liked the mechanics to this and I thought a good back story if he is the ultimate thief that stole cupids bow for nefarious purposes is great.
ploy
25. Apr 2015 · 13:18 UTC
Gameplay is excellent, but shooting Lesbians is much more enjoyable than helping gays :|
goblin
25. Apr 2015 · 14:54 UTC
Fun game, nice art and concept. Good job!
Check ours too http://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=44367
lvoursl
25. Apr 2015 · 14:58 UTC
amazing game:)
I have a lot of fun, thank you:)
Javabot
26. Apr 2015 · 03:02 UTC
I hope level 3 rots in an unused directory! 10/10 Very funny.
Langouste
28. Apr 2015 · 15:47 UTC
Super game! I love it, thanks ;)
philipp
30. Apr 2015 · 09:37 UTC
Love the idea (haha) and how you setup the puzzles. Needed a little bit to grasp the vision of the guards. Really would have liked to see more content :]
RockhopperGames
02. May 2015 · 09:47 UTC
I did really like this! The game was a little short, but the idea was definitely there, and the last level was a wonderful mix of creative thinking and humour.

Good use of the theme!
PlasmaErnst
03. May 2015 · 11:47 UTC
Haha! Great, enjoyed it very much. Some more levels/situations would have been super. Sweet graphics. Very cool!
TeamFlare
03. May 2015 · 11:55 UTC
Really nice idea, and execution. :)
(Funny , I played a similliar game here, but instead of making people love each other, you made them hate each other ;) It was a platformer though, but similliar mechanics)
GenericTeamName
08. May 2015 · 02:03 UTC
really creative game mechanic. I would love to see this expanded with more complex levels and AI
Andy Gainey
08. May 2015 · 04:16 UTC
Very clever. Add a few supplements to this core mechanic, and I bet you could come up with an endless collection of interesting puzzles.

The loss condition felt like it happened rather abruptly, but upon reflection, I think it was just the fact that the game play screen was replaced by the "They caught you" screen. I think somewhere in my brain, I wanted to continue to observe the map and where I and the guards were when I got caught, and I was mildly surprised and frustrated when I couldn't. But that's just a minor UI polish sort of thing.
jk5000
08. May 2015 · 11:14 UTC
Well done. The game length is fine, for ludum dare.
Druid
09. May 2015 · 21:08 UTC
Wow! Really cool entry! I love that game mechanics!