Bloomp Purple by murilo

[raw]
made by murilo for LD32 (JAM)
POST-JAM version has more levels, proper ending, different music and
other little tweaks!!

Help Bloomp escape the mysterious underground complex he accidentally fell into in this puzzle platformer!

==DEFAULT CONTROLS= (YOU CAN CHANGE IT IN OPTIONS, GAMEPAD SUPPORTED)
LEFT/RIGHT --> MOVE
UP --> JUMP
H --> FIRE
J --> NEXT WEAPON
ESC --> GAME MENU(during game) / QUIT
Use mouse for menu options.

HINT!!!! PRESS 1-7 KEY TO FIRE SPECIFIC WEAPON WITHOUT SELECTING IT.

Game made by Murilo
Music by Sary

Ratings

Coolness 68% 3
Overall(Jam) 3.81 105
Audio(Jam) 3.35 244
Fun(Jam) 3.92 45
Graphics(Jam) 3.14 594
Humor(Jam) 3.34 280
Innovation(Jam) 3.86 86
Mood(Jam) 3.43 257
Theme(Jam) 4.25 17

Feedback

Mark T
21. Apr 2015 · 04:41 UTC
I really like this game. The weapons are fantastic, the movement is awesome. The graphics could use a little polishing, but still very nice. Overall very clever game.
speakupgames
21. Apr 2015 · 04:42 UTC
All the different types of weapons made this game really cool and innovative. Really neat animations too! The puzzles were fun to figure out.
The only issue I had was that some puzzles were time based, and it was hard to switch weapons fast enough. It was doable after dying and knowing exactly which ones to use the second time.
brunocoimbra
21. Apr 2015 · 04:44 UTC
Awesome game! The gameply play is just right, and the puzzle were well made. I hope there will be a new version with more levels to play, I really enjoyed the game!
SonderWorks
21. Apr 2015 · 04:48 UTC
Nice creativity in the weapons. It may have been neat to get a "You win" screen or something, instead of it looping, but the concept alone is pretty nice. Nice puzzles.
Andy Gainey
21. Apr 2015 · 04:50 UTC
Very good job! I got a little frustrated on at a few moments, and almost quit, but the game kept me playing long enough to make it through all the levels.

I never ended up needing the wooden statue; I used the car as a weight before I discovered the statue existed. Tried to use the statue at the very end when the spikes descended into the water, but was disappointed to find out that it didn't float, so I simply had to restart the level.

Controls felt a little stiff, but not so bad that I couldn't do what I need to do.

The variety of "weapons" was fun. Though the fun was lessened when I had to micromanage three different weapons in a short period of time to get through a spot. But that's just because that's not my preferred style of play.
Shivur
21. Apr 2015 · 05:50 UTC
Good idea! maybe assigning a key for each object instead of having to cycle through all of them in the middle of the action.
Tommislav
21. Apr 2015 · 20:49 UTC
A very good entry. Liked the humour a lot with the different guns =D
RARoadkill
21. Apr 2015 · 21:55 UTC
Really enjoyed all the different guns. Fun game. Would like to see more levels done
HotBoxGames
21. Apr 2015 · 21:57 UTC
I like all the different weapon mechanics, good platforming as well,
GOOD JOB
CodeNMore
21. Apr 2015 · 21:57 UTC
I don't know why, but this is one of my favorites! I love how you could just spawn everything, and it felt like there could be more puzzles added to this easily! Well done!
gjvonn
21. Apr 2015 · 22:02 UTC
The levels are awesome, and the mechanic is totally cool! It gets a little confusing since there are so many, though.
snade
21. Apr 2015 · 22:02 UTC
A very solid entry, well made! good game! I wish there were more levels.
Red_Fan games
21. Apr 2015 · 22:06 UTC
I need a linux build!
philipp
21. Apr 2015 · 22:35 UTC
The egg-laying, milk-bearing woolly sow of weapons!

Fun puzzles, although I think some items could have used a slower introduction. Using combinations of items in short succession was the point where the game really began to shine.
guigrillo13
21. Apr 2015 · 22:46 UTC
Good work man!
Really fun game
🎤 murilo
21. Apr 2015 · 23:04 UTC
Thanks everyone for the comments!! To answer some questions/comments...
Yes, there will definitely be more levels in the post-compo game. I had so many level/item ideas with these mechanics but I ran out of time :( The last level for example, was made in the last hour prior to the deadline.

There are short cut keys for each weapon, 1-7 keys.
But I intend to make some sort of easy weapon selection mechanic that stops/slows down the game while at it.
ChuiGum
22. Apr 2015 · 02:38 UTC
Really fun game, the character kind of freaked me out but it was cool looking! Nice graphics and audio too. Fun game overall!
pkenney
22. Apr 2015 · 02:41 UTC
Cool game! The hint to use the numbers to fire was key. Great mix between puzzle and action, and a good length - I beat it before I got discouraged with any repetition.
DefectiveMelon
22. Apr 2015 · 02:42 UTC
This was really cool. The different puzzles combined with doing things quickly and accurately was a lot of fun. Great job on this
ianb96
22. Apr 2015 · 02:44 UTC
This game is excellent! I loved the choice of weapons and how they were each useful in their own way. To improve on the game, I would have all weapons choices visible on the screen with their respective keys, and more levels. Well done.
NightShadow0
22. Apr 2015 · 13:11 UTC
Haha unconventional weapon indeed! Fun game, the level design is really inventive, great work!
Anas Azmi
22. Apr 2015 · 23:10 UTC
Smooth movement, nice weapons (the only weapon that's not really unconventional is the bomb), great level design (and thanks for the ability to use 1-7, though that could've been more obvious in-game). The music is a little repetitive, though. And indicating that you've won instead of looping back to the beginning would've been good. But good game!
sorlok
25. Apr 2015 · 01:05 UTC
Very awesome! I enjoyed every minute of playing; even the failures were a lot of fun, because they usually involved you throwing exactly the wrong item out to defend yourself! Great game, great execution!
OnlySlightly
26. Apr 2015 · 00:57 UTC
Super fun game! I love how every item had it's own purpose and it was a ton of fun discovering the unique properties of each one. I wanted to play more!
F. Wiktora
26. Apr 2015 · 01:01 UTC
Simple and fun! Very well done, create more levels! :D
Interface
26. Apr 2015 · 16:43 UTC
Great game, fits well with the theme. Music sets a great mood. Overall really solid entry!
Dixbit
28. Apr 2015 · 18:46 UTC
Nice game! A bit hard but well polished with nice animations.
jcsirron
29. Apr 2015 · 02:56 UTC
This definitely reminded me of abe's odyssey. I like it!
guigrillo13
07. May 2015 · 17:25 UTC
Cool!