Steve's Adventure by Linus123xbb
Steve's Adventure
--------------------------------------------------------------------------------
Hello Ludum Dare! This is my second time participating and I had a very limited amount of time to work with this time unfortunently, so the game isn't very actionpacked. It is a simple Platform Jumper game where you need to flee from the explosion of a nuclear bomb, you can win by reaching the green flag at the top of the level!
CONTROLS:
A - Move left
D - Move right
Spacebar - Jump
Press spacebar twice to doublejump!
Leaving the viewport will teleport the player to the opposite side! Use this ability to overcome obstacles.
RECOMMENDED RESOLUTION: 848 x 480
ASPECT RATIO: 16:9
--------------------------------------------------------------------------------
Tools Used:
Graphics / Art:
Pickle , AutoTileGen , Adobe Photoshop, Adobe After Effects, PAINT.NET
Game Engine:
Unity3D
Music / SFX:
SFXR, Milkytracker
Leveldesign:
AutoTileSet
--------------------------------------------------------------------------------
Watch timelapse ► https://www.youtube.com/watch?v=oa3yow98w5o
Play Post-Compo Version ► http://linkan.itch.io/steves-adventure-post-compo
NOTE: I am sorry if you hate the music, I am by no means a musician.
--------------------------------------------------------------------------------
Hello Ludum Dare! This is my second time participating and I had a very limited amount of time to work with this time unfortunently, so the game isn't very actionpacked. It is a simple Platform Jumper game where you need to flee from the explosion of a nuclear bomb, you can win by reaching the green flag at the top of the level!
CONTROLS:
A - Move left
D - Move right
Spacebar - Jump
Press spacebar twice to doublejump!
Leaving the viewport will teleport the player to the opposite side! Use this ability to overcome obstacles.
RECOMMENDED RESOLUTION: 848 x 480
ASPECT RATIO: 16:9
--------------------------------------------------------------------------------
Tools Used:
Graphics / Art:
Pickle , AutoTileGen , Adobe Photoshop, Adobe After Effects, PAINT.NET
Game Engine:
Unity3D
Music / SFX:
SFXR, Milkytracker
Leveldesign:
AutoTileSet
--------------------------------------------------------------------------------
Watch timelapse ► https://www.youtube.com/watch?v=oa3yow98w5o
Play Post-Compo Version ► http://linkan.itch.io/steves-adventure-post-compo
NOTE: I am sorry if you hate the music, I am by no means a musician.
Ratings
| Coolness | 46% | 1436 |
| Overall | 2.35 | 1099 |
| Audio | 2.29 | 714 |
| Fun | 2.28 | 1017 |
| Graphics | 2.19 | 1006 |
| Humor | 2.29 | 779 |
| Innovation | 1.92 | 1085 |
| Mood | 2.22 | 985 |
| Theme | 1.88 | 1110 |
that nuke passing me for the first time made me laugh :)
The controls (the jump particularly) could be better but overall nice and entertaining!
The music is great, though! :D