Orb of Power by NoSoupForYou
Worked solo on this game for the compo and wasn't originally going to post it, but decided to upload it for the jam in the end.
Play as a random dude with a magical orb and fight your way through a dungeon with an experimental physics-based throwing mechanic while solving puzzles. If the physics based throwing is not to your liking then a point and shoot system is in place as well.
All code, art, and audio assets are original content made in 48 hours. Game programmed in the Unity game engine with C#.
Play as a random dude with a magical orb and fight your way through a dungeon with an experimental physics-based throwing mechanic while solving puzzles. If the physics based throwing is not to your liking then a point and shoot system is in place as well.
All code, art, and audio assets are original content made in 48 hours. Game programmed in the Unity game engine with C#.
Ratings
| Coolness | 46% | 1436 |
| Overall(Jam) | 3.43 | 330 |
| Audio(Jam) | 2.96 | 426 |
| Fun(Jam) | 3.43 | 244 |
| Innovation(Jam) | 3.39 | 315 |
| Mood(Jam) | 2.89 | 637 |
| Theme(Jam) | 3.61 | 342 |
I would recommend locking the mouse to the game window though, even when running full screen the game still lost mouse focus because of multiple monitors.
Great work!
However the ball was pretty much impossible to control ( i absolutely couldnt get my arm to the left side at all...) and ultimately my ball got stuck in a wall.
The game is called "Orb of power" so I had high expectations and laughed when the first thing I had to do with it was throw it at a button.
The two enemies provided some nice challenges, as well as the puzzles. It was pretty fun at first, but didn't seem to have much variety after the first few rooms. I wish the colors and music would change as I advanced in the game. The music and graphics could definitely use some work, but it's way better than a silent game with boxes!
Game's a bit buggy (enemies going through walls, or the orb getting stuck in it ending my play), but still enjoyed playing it.
Would be nice if there were some indicators as to where I was aiming at though.
Anyhow, good game.
Level design is good.
The ball sometimes get trapped by some gear, so I have to quit game and start from beginning. I think add a key to make ball magically return to hand would be good(maybe take some time/hp etc...)