Give me that! by Kaijuu
Use WASD or arrows to move, to attack, to grab
Grab enemy's parts and attack with them. Save good robots to heal. Kill the Infected Dragon
Grab enemy's parts and attack with them. Save good robots to heal. Kill the Infected Dragon
| Web | http://www.newgrounds.com/dump/item/04e58b2ea54404a095880bbf600f52e4 |
| Original URL | https://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=46066 |
Ratings
| Coolness | 81% | 2 |
| Overall(Jam) | 3.37 | 386 |
| Audio(Jam) | 3.26 | 293 |
| Fun(Jam) | 3.14 | 464 |
| Graphics(Jam) | 4.33 | 75 |
| Humor(Jam) | 2.63 | 622 |
| Innovation(Jam) | 3.07 | 530 |
| Mood(Jam) | 3.41 | 274 |
| Theme(Jam) | 3.43 | 462 |
hello from omsk ludum dare!
I wasn't able at first to recognize the friendly zombots from the enemies, but eventually got over my button-mashing phase. The vulnerable enemies with the red glow was even harder to recognize, even when I knew to look for it, because it was very similar to the purple, and was often gone due to my button-mashing before I noticed it. Maybe that's just due to my poor gameplay style, but a subtle sound effect might have helped to indicate that something had changed with an enemy's state.
I was definitely happy to get health from the rescued friendlies, though I wish the health would just come straight to me from the left side of the screen. Having to turn back and pick up the health felt like an unnecessary nuisance. And the fact that my health bar was more of a damage bar, filling up as I got closer to infection, was briefly confusing. I suppose it wasn't bad per se, but I'm cautious about going against UI conventions without a very compelling reason.