The Path of Least Resentment by Martin Vilcans
In the War on Terror, education is our weapon. It is the key to work, it is the key to a home.
Children that don't get a chance to go to school choose join terrorist organizations. Adults who can’t find a job get resentful and go to the nearest terrorist recruitment center. Lacking a place to build their house, would-be parents will join these dreadful organizations. We have to put an end to this! Children who have an easier path to the nearest terrorism bootcamp than to school must get better roads. Adults must have a shorter commute to work than to the terrorists’ recruitment center. After working hard, they deserve an easy way to find a place to live. Fortunately, charity organizations have donated the groundwork for several houses in a village. Unfortunately, the infrastructure needs improvement. This is where you come in. As a master roadworker, your job is to build the roads that will help adults and children find their way. Because if it is faster to reach the alluring terrorist recruitment center, that’s where they are going to go. If all houses are built, peace wins. Good luck!
WASD to move. R to restart level if needed. Esc to quit. Game ends if a terrorist cell gets 3 members.
TIPS from Wednesday Apr 22nd: There is no way to make it *harder* for a person to reach the terrorist house. You can only make it *easier* for them to go to the right place. Take care so you don't make an easy path to the terrorist's bootcamp. Keep in mind that a child will turn into a worker who then turns into a home builder, and a home will spawn three children. Make sure they have somewhere to go.
FIX on Monday Apr 20th: The downloads were messy mixes of a test project and the final release. That's now fixed. Use the updated links. (Thanks dreadzilla for testing on Windows!)
Children that don't get a chance to go to school choose join terrorist organizations. Adults who can’t find a job get resentful and go to the nearest terrorist recruitment center. Lacking a place to build their house, would-be parents will join these dreadful organizations. We have to put an end to this! Children who have an easier path to the nearest terrorism bootcamp than to school must get better roads. Adults must have a shorter commute to work than to the terrorists’ recruitment center. After working hard, they deserve an easy way to find a place to live. Fortunately, charity organizations have donated the groundwork for several houses in a village. Unfortunately, the infrastructure needs improvement. This is where you come in. As a master roadworker, your job is to build the roads that will help adults and children find their way. Because if it is faster to reach the alluring terrorist recruitment center, that’s where they are going to go. If all houses are built, peace wins. Good luck!
WASD to move. R to restart level if needed. Esc to quit. Game ends if a terrorist cell gets 3 members.
TIPS from Wednesday Apr 22nd: There is no way to make it *harder* for a person to reach the terrorist house. You can only make it *easier* for them to go to the right place. Take care so you don't make an easy path to the terrorist's bootcamp. Keep in mind that a child will turn into a worker who then turns into a home builder, and a home will spawn three children. Make sure they have somewhere to go.
FIX on Monday Apr 20th: The downloads were messy mixes of a test project and the final release. That's now fixed. Use the updated links. (Thanks dreadzilla for testing on Windows!)
Ratings
| Coolness | 40% | 1667 |
| Overall | 3.42 | 327 |
| Audio | 3.50 | 144 |
| Fun | 2.83 | 745 |
| Graphics | 2.58 | 828 |
| Humor | 3.40 | 216 |
| Innovation | 3.83 | 120 |
| Mood | 3.13 | 381 |
| Theme | 3.71 | 257 |
Gameplay is solid in its simplicity(And I didn't mannage to find any bugs)
Only thing is I would've liked to be able to cross the terrain without making a road sometimes. But all part of the experience I guess
I struggled a little with knowing if I was using tactics.
Also, I'm not sure whether it's actually possible to *beat* this game. :)
The music was awesome, I love the slight political irony too.
The actual objective of the game and what the different buildings mean don't really come across from the gameplay alone though.