Spacecat Meowpatrol by _Rilem
Use the weapons your partner barfs up to lay down the LAW!
| PLAY (HTML5) | http://ducksoup-games.com/games_content/meowpatrol/index.html |
| Original URL | https://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=18340 |
Ratings
| Coolness | 33% | 1901 |
| Overall(Jam) | 3.98 | 47 |
| Audio(Jam) | 4.27 | 14 |
| Fun(Jam) | 3.96 | 32 |
| Graphics(Jam) | 4.71 | 9 |
| Humor(Jam) | 3.90 | 62 |
| Innovation(Jam) | 2.89 | 641 |
| Mood(Jam) | 3.96 | 60 |
| Theme(Jam) | 3.49 | 417 |
I must say, I thoroughly enjoyed the art (crisp and adorable). The music fit well, never grating and the gameplay was good although limited.
I found it a little odd that nothing happened to me when going to N3 grt but no big deal (unfinished level I suppose?) One complaint I have , if you really want to call it that, is that I find the items a bit useless because punching us SO FUN ( COMBOS).
Overall, great idea and design!
-Sirmi: Team Toast
The punching was so satisfying.
Remarkable visuals.
Audio fit well.
Ship traveling sequence felt a bit long.
The hitbox on the punches was huge. I was hitting enemies that were pretty far below me.
After returning back from the level select, when hovering over worlds, the planet names didn't appear any more.
Overall, it was quit a lot of fun, with not a whole lot of gameplay.
Was there only the 2 levels? If so, was only 1 really playable? I ask because I want to make sure I didn't miss anything.
Yeah only 1 level was really playable. Scope Issues. ^^;
The fists combo really feels satisfying mashing up the key and the fact that enemies on several Y gets caught in is really nice as well.
I also agree the ship sequence (ending especially) was a bit too long. And the weapons did indeed felt far less satisfying than the fists fury.
Too bad it's not more complete, I guess this was yet again a too ambitious project for 72 hours.
Keep up the good work nonetheless and congratulations on what you've released.
I WANT MORE !!!
...The collision detection seems unrealistic though. Kind of ET-for-Atari style - if someone punches where your feet are on the screen (you seem to be up in back of them by a few feet?) you still get hit, etc. IOW, looks like a layered perspective, but plays by an exact collision detection, which isn't intuitive.
The game itself is basically button-mashing, so not really too much fun after a minute or so.
The intro's awesome!
Good job! (Like always ;))
Pat
The soundtrack is available at Pongball's bandcamp and soundcloud. :3
https://shannonmason.bandcamp.com/
https://soundcloud.com/pongball