Loli Mechaslayer by theholychicken

[raw]
made by theholychicken for LD32 (COMPO)
WASD
+
MOUSE click to dash-attack/quick move


This was supposed to be the final boss but collision bugged out with all the minion enemies so this is it now enjoy! :D


I followed this tutorial to draw the planet:
http://mygimptutorial.com/the-ultimate-gimp-planet-tutorial
I also used the pixel-perfect Unity Camera script from:
https://gist.github.com/pixelrevision/2981863
As a sort of plugin to get rid of blurry pixels when doing 2D in Unity.

Ratings

Coolness 35% 1856
Overall 2.38 1090
Fun 2.14 1065
Graphics 3.71 197
Innovation 2.33 995
Mood 2.35 939
Theme 1.71 1113

Feedback

handkor
20. Apr 2015 · 03:00 UTC
Too bad about the minions. The snap/dash attack when clicking works well. Gets you bouncing all over the place while slashing the enemy.
Lynx
20. Apr 2015 · 03:55 UTC
Very interesting battle mechanic. I like the concept. Very satisfying finally killing that boss worthy of it's own Final Fantasy final level. Not sure I would cause this an unconventional weapon, more of an unconventional game mechanic. Good job though, hopefully you figure out those minion bugs.
PaperBlurt
20. Apr 2015 · 05:58 UTC
Oh damn mechas made cool.
Great job I must say.
Figglewatts
20. Apr 2015 · 14:17 UTC
I think the boss had too much health, but I really liked the way the player attacked.
DrPrettyPatty
20. Apr 2015 · 18:12 UTC
Beautiful graphics! Nothing happened when my shields went negative, but that allowed me to actually beat the boss :) Loved the art and the destruction particle effect! I hope you figure out the bugs and add some sound too, this could be a sweet game
Jagang
20. Apr 2015 · 18:12 UTC
the fighting is fun :)
some sounds would have increased the impact of the attacks drastically
Volvary
20. Apr 2015 · 18:12 UTC
Can't really dodge his attacks and boss has too much health but still pretty good. Not quite sure about the theme, though.
Jagang
20. Apr 2015 · 18:14 UTC
Edit to previous: I also got negative Shield :P
Jungle
20. Apr 2015 · 18:18 UTC
I didn't really enjoy the controls, I think it's hard do really take the Loli where you want. =/
nonetheless
22. Apr 2015 · 20:13 UTC
that's a lot of hp :)
TyrusPeace
30. Apr 2015 · 07:09 UTC
Great graphics, but the extremely high enemy health made it hard for me to get anywhere before I was at a fairly large negative health myself...
Park
01. May 2015 · 00:35 UTC
Yeah, quite good graphics! ヽ(^。^) It's unfortunate that the boss has no dynamic attack patterns or movement behaviors, and the HP is just.. too high, or maybe the player's damage is too low. Even with some dynamic boss AI, I don't think I would stick around to try and beat him if it turned into a grind. Hope you can figure out the collision the bugs!
Marcos Rodrigues
01. May 2015 · 06:44 UTC
The thing I loved the most was the graphics, really nice art. Besides, mechas and lolis are awesome! Too bad you couldn't finish the rest in time!
Oh, my HP reached zero and I didn't die :P
shadow64
04. May 2015 · 08:07 UTC
Thanks for rating my game and leaving feedback! This game seems EPIC! I agree with others that the boss had too much health. I also think that the controls, while original, were a little difficult for me to grasp and I wound up kinda just buzzing around most of the time.

The graphics are great and the idea is cool, but I think the gameplay could just use a little more polish (obviously something you can do post-compo). :)

Thanks again and take care!