Go Shoot Yourself by TheScopelessOne
The unconventional weapon that I came up with was that when you are hit by your opponents bullet your opponent die.
And because of this I decided to make a 2 player competitive game where the objective is to get shot by your opponent.
This does not mean you can just ignore to shoot however because you gain score from every shot fired as well as every time your opponent dies.
If you don't shoot for a certain amount of time it will shoot automatically for you and these shots does not give any points.
You can use keyboard and 0-2 gamepads (only tested for Xbox360 pads).
Good luck and "Go Shoot Yourself"!
This is the first LD I have entered and it has been fun :)
Just a warnig the graphics are shit XD
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Edit 2015-04-20
Added a Linux and a Mac build, both are untested so I hope they work for you if you don't have windows.
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Edit 2 2015-04-22
For people not with "QWERTY" keyboards (or anyone who wants to rebind the controls), when you launch the game you can click on input and scroll down untill you see these controls (I will explain what they do so you can rebind them):
"Player2AltXaxis (+)": This moves the blue player to the right
"Player2AltXaxis (-)": This moves the blue player to the left
"Player2AltYaxis (+)": This moves the blue player to the UP
"Player2AltYaxis (-)": This moves the blue player to the Down
"Player2AltShoot": This is what button blue player uses to shoot.
"Player1AltXaxis (+)": This moves the red player to the right
"Player1AltXaxis (-)": This moves the red player to the left
"Player1AltYaxis (+)": This moves the red player to the UP
"Player1AltYaxis (-)": This moves the red player to the Down
"Player1AltShoot": This is what button blue player uses to shoot.
This input panel (although not these names) are default for Unity so you can rebind most games controls if they use unitys Input code.
P.S. There is buttons and stuff for the gamepad there too but change those at your own risk they are very fidely.
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Edit 3 2015-05-03
Just remmemberd I have not mentioned what I used for the game.
I made it in Unity 5.0.1 and coded with C#
The sound is made with "bfxr"
And the art is default unity cubes(as you probebly can tell)
I used "Pyxel Edit" to make the desktop/explorer icon.
And because of this I decided to make a 2 player competitive game where the objective is to get shot by your opponent.
This does not mean you can just ignore to shoot however because you gain score from every shot fired as well as every time your opponent dies.
If you don't shoot for a certain amount of time it will shoot automatically for you and these shots does not give any points.
You can use keyboard and 0-2 gamepads (only tested for Xbox360 pads).
Good luck and "Go Shoot Yourself"!
This is the first LD I have entered and it has been fun :)
Just a warnig the graphics are shit XD
----
Edit 2015-04-20
Added a Linux and a Mac build, both are untested so I hope they work for you if you don't have windows.
----
Edit 2 2015-04-22
For people not with "QWERTY" keyboards (or anyone who wants to rebind the controls), when you launch the game you can click on input and scroll down untill you see these controls (I will explain what they do so you can rebind them):
"Player2AltXaxis (+)": This moves the blue player to the right
"Player2AltXaxis (-)": This moves the blue player to the left
"Player2AltYaxis (+)": This moves the blue player to the UP
"Player2AltYaxis (-)": This moves the blue player to the Down
"Player2AltShoot": This is what button blue player uses to shoot.
"Player1AltXaxis (+)": This moves the red player to the right
"Player1AltXaxis (-)": This moves the red player to the left
"Player1AltYaxis (+)": This moves the red player to the UP
"Player1AltYaxis (-)": This moves the red player to the Down
"Player1AltShoot": This is what button blue player uses to shoot.
This input panel (although not these names) are default for Unity so you can rebind most games controls if they use unitys Input code.
P.S. There is buttons and stuff for the gamepad there too but change those at your own risk they are very fidely.
----
Edit 3 2015-05-03
Just remmemberd I have not mentioned what I used for the game.
I made it in Unity 5.0.1 and coded with C#
The sound is made with "bfxr"
And the art is default unity cubes(as you probebly can tell)
I used "Pyxel Edit" to make the desktop/explorer icon.
Ratings
| Coolness | 85% | 2 |
| Overall | 2.98 | 729 |
| Fun | 2.86 | 719 |
| Humor | 2.47 | 684 |
| Innovation | 3.50 | 279 |
| Mood | 2.38 | 928 |
| Theme | 3.16 | 715 |
The game's fun, but I've seen like 5 of these type of games this LD. ಠ_ಠ