TUNDRA by PaperBlurt

[raw]
made by PaperBlurt for LD32 (COMPO)
You wake up.
Walking.
On a tundra.
You're cold.
Where are you?
How did you end up here?

- - - - - - -

TUNDRA is a piece of interactive fiction / text based game made with Twine.

It features:

- Hopefully a compelling storyline
- Three endings
- Graphics & Sounds
- A lot of text and maps

Made with:

- Twine
- Photoshop
- Pages (for proofreading)
- Fission
- Audacity

Enjoy...

- - - -

UPDATE 21/4:

Grammar and spelling errors found by "emmelineprufrock"

UPDATE 24/4:

Typos found by "Ditto"

UPDATE 25/4:

Typos and grammar found by "Frenchie"

UPDATE 29/4:

Small fixes and updates

Ratings

Coolness 100% 1
Overall 4.13 21
Audio 3.86 58
Fun 3.41 267
Graphics 3.49 300
Humor 2.27 789
Innovation 3.60 232
Mood 4.58 1
Theme 3.16 715

Feedback

theholychicken
20. Apr 2015 · 04:00 UTC
Brilliant experiences you always manage to create with these text games!
With these there is no status quo, only ever pushing forward knowing its a dream.
I think I'll play again to see the bad endings...
MattV
20. Apr 2015 · 05:08 UTC
The design of this game is pretty cool, it really immerses you in the story. The map was super useful. Good game!
Evgiz
20. Apr 2015 · 06:08 UTC
Good job! As someone else mentioned it really immerses you in the story, the mood feels pretty solid. Good story as well. Keep up the good work!
Bitterdeath
20. Apr 2015 · 06:12 UTC
Stunning.
tomdeal
20. Apr 2015 · 06:16 UTC
I really like this game :) Don't have any complains.
jthistle
20. Apr 2015 · 06:19 UTC
The sound creates a perfect mood with the storyline, great job!
vulpineblazeyt
20. Apr 2015 · 06:23 UTC
This is intense. Total immersion, healthy dose of suspense. I'm really impressed!
Yamzho
20. Apr 2015 · 06:27 UTC
Amazing experience.
nicklink483
20. Apr 2015 · 06:30 UTC
This was very good. I had a lot of fun, and didn't even realize I was in a text game until half way through. Amazing job!
ShIxtan
20. Apr 2015 · 06:33 UTC
Great story! Really feel the mood of it.
napedia
20. Apr 2015 · 06:38 UTC
Fantastic mood, pacing, audio. What a great compo submission
Jonathan Porta
20. Apr 2015 · 06:45 UTC
This is brilliant. Thank you for making and sharing this.
Muffin
20. Apr 2015 · 06:45 UTC
Very cool, great mood. I like the minimalist aproach to sound and graphics, less distractions, more story
OadT
20. Apr 2015 · 06:49 UTC
Impressive how much stuff you did. Unfortunately I stuck after I found the ladder, leading to another tundra :( I tried everything, but didn't get further. Anyway great atmosphere!
oranebeast
20. Apr 2015 · 07:32 UTC
Oh my god; That was moving.
Jadernak
20. Apr 2015 · 07:41 UTC
The combination of music, sounds and the setting kept me on the edge of my seat, good job sir.
Sri Harsha Chilakapati
20. Apr 2015 · 07:44 UTC
A very nice game, I was playing this since one complete hour. Very interesting story.
GTA LUDUM V
20. Apr 2015 · 09:34 UTC
Awesome creepy game. Pretty good in keeping me immersed in the game considering the game mostly used text, with only a couple of graphics.
Olias
20. Apr 2015 · 10:19 UTC
Great game, only regret is that it takes so long before getting interactive.
HeskHwis
20. Apr 2015 · 11:05 UTC
The best game I've tried for now, I love the story and the atmosphere ! Well done, my dear.
Norgg
20. Apr 2015 · 11:47 UTC
Nice! Lots in here. Went through and got a couple different endings, are there any others?

The relative directions were a bit confusing at one point since I initially assumed they'd be relative to the entrance of the room (so that "left" would be "north").
RobotParking
20. Apr 2015 · 13:07 UTC
Mother of mercy. Consistently amazed at the level of polish and design you manage with your Ludum Dare entries. Super-rad, very atmospheric.
Jacob Eriksson
20. Apr 2015 · 14:59 UTC
Great game and with a lot of depth. Will recommend it!
DKoding
20. Apr 2015 · 15:27 UTC
Minimalistic and more a multiple-choice story book than a game. Or a reinvention of the text adventure. I can't decide. Anyway 10/10 best game ever, would play again. :-) Please rate my game at http://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=16225
tripleVisionGames
20. Apr 2015 · 15:53 UTC
The atmosphere in this is amazing. What you do with simple sounds and images really helps the feel of the game overall. Also, I found Rocky.
morgondag
20. Apr 2015 · 16:18 UTC
Nice web presentation and text story! nice use of the url effect
Spit Tex
20. Apr 2015 · 16:18 UTC
Great game but it is very easy to get lost
TD5
20. Apr 2015 · 17:49 UTC
This is what interactive text games should be like! You managed to create a fantastic mood and a compelling story without all the fancy 3D graphics and things that some people use. I got a bit stuck on occasion, but playing your game was a beautiful experience. Well done :)
scorched
20. Apr 2015 · 18:13 UTC
Really like this one. Somehow reminds me of LOST series.
Hectate
20. Apr 2015 · 20:15 UTC
This was an interesting experience. I'll have to come back to it later for some more endings, I suppose.
SadSmile
20. Apr 2015 · 20:35 UTC
WOW! I..just...wow... the atmosphere is so creepy. I just expected something to jump into my face. Are there diffrent endings? Do you get answers or did i miss something? Pls tell me :( ...oh man..you have to expand on this
peterkirk
20. Apr 2015 · 22:36 UTC
I wasn't expecting the amount of text there was, but quickly warmed to Tundra. The combination of imagery and audio made me look at much broader possibilities for how to present written stories. The puzzles had me back tracking somewhat and I kept moving into the wrong room. All together I found it to be an incredible experience. Good work.
Phil Strahl
21. Apr 2015 · 01:20 UTC
Very immersive story, very vague and very well written. The map with the highlighted room was a great help and you make me feel really smart for figuring out the code of the elevator ;)

very minimalist with just the right, fitting design-brushstrokes in the right moment, the use of sound background color. Also, I never thought how an expanding excited a white circle could get me. Very well done, thank you!
emmelineprufrock
21. Apr 2015 · 01:51 UTC
Seriously, you're one of my favorite technical Twine people. That opening is...breathtaking.

Love the "Rocky" porn thing. Guess all your games are in the same universe?

The music is atmospheric and interesting. It's very much in your style and a great example of the fantastic work you do. Great job.

(Also, it's "these aren't my clothes", tongue versus tounge, "You think you see something in the far distance," )
wooltech
21. Apr 2015 · 03:28 UTC
It didn't look like it would be interactive at first, but then it opens out with the map area. Nicely done.

I've bookmarked your page to try out the other games you've made too.
stray
21. Apr 2015 · 03:48 UTC
One of the best game I've ever played in GameJams in my 26 years of life
GroZaV
21. Apr 2015 · 04:30 UTC
This is stunning! Great mood and atmosphere.
The audio made it so immersive, the map helped a lot!
I'm totally hooked, gotta try another playthrough to find a happier endind if there's one.
10/10
Hamsternator
21. Apr 2015 · 13:47 UTC
Really impressive work. I guess Capsule wasn't a fluke =)
Great elevator puzzle. Made me feel like a genuine genius when I figured it out ^^

A shame that it's so short, as in I'd want to keep playing for longer =)
garygreen
21. Apr 2015 · 19:29 UTC
Very effective storytelling, including the use of minimalist graphics and sound. Nice work again.
Ditto
21. Apr 2015 · 20:17 UTC
Since Capsule I've had your name on the top in my LD bookmarks, and you don't disappoint.. <3

This story had me on edge all the way through, I had a lump in my chest from the tension that made me want to puke when the ending hit. This was incredible..

There's a bunch of spelling mistakes, but I feel like an ass pointing them out, heh..
ps. while in the morgue a neighbor knocked my door and it made me scream because I thought it was the game, completely wrapped up in the story! ^^
cdgugler
23. Apr 2015 · 04:02 UTC
I love this game, really immersive story.
mildmojo
23. Apr 2015 · 06:09 UTC
This has mood in spades. The backing audio of howling wind really puts you into the world. The soft static of the radio is perfectly understated. Great air of mystery to the whole thing. I really enjoyed the bunker, but I got stuck. I think I clicked on everything twice and explored the whole facility and all the floors (1 & 2 were all but closed off?), but I didn't find a way to progress or a place to use the key or get a fingerprint for the safe. I would've liked to find out more about why the installation exists (though I have suspicions).

Some of the Twine tricks like climbing the ladder or the opening text sequence were a really nice use of the framework. I feel like I'm missing something by not completing it, whatever that means.
6DownStudios
25. Apr 2015 · 06:33 UTC
Excellent stuff! I love surreal stories like this, very Twilight Zone, read lots of it in Rod Serling's voice. Great use of font and formatting too; simple colors but everything worked, and the amount/shape of the text made it very user-friendly. Also the intro visuals were very cool, it's great seeing outside-the-box animation done in the Twine engine.
Frenchie
25. Apr 2015 · 07:24 UTC
This facility do feel like a maze - > This facility does feel like a maze
Found a few typos for you :)
"this isn't what I signed up for", -> "this isn't what I signed up for,"
It was a knock at the door -> There was a knock at the door
Testing are just not -> Testing is just not

Very interesting game. I ended up getting burned by the flamethrower. I wish I could have respawned before the elevator so that I could explore the other endings!

Best entry for the "mood" category out of the ~60 games I've played so far :)
Lady Beardo
26. Apr 2015 · 03:52 UTC
So stylish and impactful! Immersive and compelling.
Xanjos
30. Apr 2015 · 21:52 UTC
Easily one of the best Twine games I've played this LD and not just because it's presented in a more visually appealing way compared to most other Twine games. The story was very engaging and had me completely gripped every step of the way.
DrPrettyPatty
05. May 2015 · 15:50 UTC
Great! Super engaging, and fantastic use of sound and graphics to add to the atmosphere :) Even something as simple as a white background can add so much! I'm definitely following you on Twitter so I can see what you come up with next.
careless
07. May 2015 · 00:22 UTC
excellent, great story and more effects, ideas than I have seen from these type of games previously.

I did not complete it sadly but spend quite some time checking all three floors and collecting and reading everything, must have missed something out
Tommislav
07. May 2015 · 13:48 UTC
I finally managed to solve the final puzzle! Fantastic entry! I also like what you did with the rooms and the map. Great work! 5/5
caryoscelus
07. May 2015 · 14:11 UTC
Hmm, i presume name choice doesn't influence anything but the backstory and name in tundra ending?..

So yeah, the game is awesome and i can only think of slight technical improvements (like ability to skip for replaying and clickable map). Would be interesting to know backstory of all this, though.

-------------
SPOILER ALERT

For those who're stuck before the code puzzle (i had to look the source for it :/, even though the actual code puzzle seemed pretty simple): bed -> kitchen -> safe -> document -> body -> safe
Mr. Jif
08. May 2015 · 01:27 UTC
Ahh this is such a good game! Love what you can do with mostly just text! Very well done, I was totally immersed in the story :)
spirulence
08. May 2015 · 18:23 UTC
This is a great adventure. Stunning what was done in just a weekend!

I would love to read more about the process for creating these - messed with Twine just a tiny bit a year or so ago, but I had never thought it was easy to integrate lots of JavaScript and highlighted maps, etc.
Crowbeak
09. May 2015 · 09:34 UTC
As someone who comes from Alaska, my image of tundra is not automatically white and blizzardy. During the summer, the tundra is actually full of life. The idea of feeling permafrost through one's shoes also strikes me as silly. The guy should have used the tree as the basis for a snow cave. And eating snow from under a tree is never a good idea because it ends up tasting like tree from bits of bark and leaves and sap that fall down on it.

The writing is good, as always... I just know enough about the subject matter that I can't immerse myself in it. :/