TUNDRA by PaperBlurt
You wake up.
Walking.
On a tundra.
You're cold.
Where are you?
How did you end up here?
- - - - - - -
TUNDRA is a piece of interactive fiction / text based game made with Twine.
It features:
- Hopefully a compelling storyline
- Three endings
- Graphics & Sounds
- A lot of text and maps
Made with:
- Twine
- Photoshop
- Pages (for proofreading)
- Fission
- Audacity
Enjoy...
- - - -
UPDATE 21/4:
Grammar and spelling errors found by "emmelineprufrock"
UPDATE 24/4:
Typos found by "Ditto"
UPDATE 25/4:
Typos and grammar found by "Frenchie"
UPDATE 29/4:
Small fixes and updates
Walking.
On a tundra.
You're cold.
Where are you?
How did you end up here?
- - - - - - -
TUNDRA is a piece of interactive fiction / text based game made with Twine.
It features:
- Hopefully a compelling storyline
- Three endings
- Graphics & Sounds
- A lot of text and maps
Made with:
- Twine
- Photoshop
- Pages (for proofreading)
- Fission
- Audacity
Enjoy...
- - - -
UPDATE 21/4:
Grammar and spelling errors found by "emmelineprufrock"
UPDATE 24/4:
Typos found by "Ditto"
UPDATE 25/4:
Typos and grammar found by "Frenchie"
UPDATE 29/4:
Small fixes and updates
Ratings
| Coolness | 100% | 1 |
| Overall | 4.13 | 21 |
| Audio | 3.86 | 58 |
| Fun | 3.41 | 267 |
| Graphics | 3.49 | 300 |
| Humor | 2.27 | 789 |
| Innovation | 3.60 | 232 |
| Mood | 4.58 | 1 |
| Theme | 3.16 | 715 |
With these there is no status quo, only ever pushing forward knowing its a dream.
I think I'll play again to see the bad endings...
The relative directions were a bit confusing at one point since I initially assumed they'd be relative to the entrance of the room (so that "left" would be "north").
very minimalist with just the right, fitting design-brushstrokes in the right moment, the use of sound background color. Also, I never thought how an expanding excited a white circle could get me. Very well done, thank you!
Love the "Rocky" porn thing. Guess all your games are in the same universe?
The music is atmospheric and interesting. It's very much in your style and a great example of the fantastic work you do. Great job.
(Also, it's "these aren't my clothes", tongue versus tounge, "You think you see something in the far distance," )
I've bookmarked your page to try out the other games you've made too.
The audio made it so immersive, the map helped a lot!
I'm totally hooked, gotta try another playthrough to find a happier endind if there's one.
10/10
Great elevator puzzle. Made me feel like a genuine genius when I figured it out ^^
A shame that it's so short, as in I'd want to keep playing for longer =)
This story had me on edge all the way through, I had a lump in my chest from the tension that made me want to puke when the ending hit. This was incredible..
There's a bunch of spelling mistakes, but I feel like an ass pointing them out, heh..
ps. while in the morgue a neighbor knocked my door and it made me scream because I thought it was the game, completely wrapped up in the story! ^^
Some of the Twine tricks like climbing the ladder or the opening text sequence were a really nice use of the framework. I feel like I'm missing something by not completing it, whatever that means.
Found a few typos for you :)
"this isn't what I signed up for", -> "this isn't what I signed up for,"
It was a knock at the door -> There was a knock at the door
Testing are just not -> Testing is just not
Very interesting game. I ended up getting burned by the flamethrower. I wish I could have respawned before the elevator so that I could explore the other endings!
Best entry for the "mood" category out of the ~60 games I've played so far :)
I did not complete it sadly but spend quite some time checking all three floors and collecting and reading everything, must have missed something out
So yeah, the game is awesome and i can only think of slight technical improvements (like ability to skip for replaying and clickable map). Would be interesting to know backstory of all this, though.
-------------
SPOILER ALERT
For those who're stuck before the code puzzle (i had to look the source for it :/, even though the actual code puzzle seemed pretty simple): bed -> kitchen -> safe -> document -> body -> safe
I would love to read more about the process for creating these - messed with Twine just a tiny bit a year or so ago, but I had never thought it was easy to integrate lots of JavaScript and highlighted maps, etc.
The writing is good, as always... I just know enough about the subject matter that I can't immerse myself in it. :/