Truly magical cat by Yozz
Controls are provided in game.
We offer you to play with a friend or, well, use both hands.
Postmortem:
We're done. I think this is the best Ludum Dare i ever had - we made this game together with my wife and, suddenly, it was a perfect time. Never thought we can work together in so productive way.
Yes, we had enough time only for one chapter, but we also take part in GameDevParty, local gamejam, and we're going to continue "Truly magical cat" for that jam. Stay tuned with gdparty.org if you want or follow me on Twitter.
This is a third jam in my life with a platformer done. At the same time this is the third platformer i made in my life. At the same time my wife is super god damn cool (as for me) in lowpoly modelling and illusrations (please, tell this to her in comments).
The only bad (and good at the same time) thing i see is the feeling of weak, fragile platformers i create. Feels like you press something somewhere not in time and the whole game crumbles. But, as i said, that's good - i have to something to work out.
So, well, Ludum Dare, thank you again for a new portion of good emotions, drive and fun. Love you all, people.
We offer you to play with a friend or, well, use both hands.
Postmortem:
We're done. I think this is the best Ludum Dare i ever had - we made this game together with my wife and, suddenly, it was a perfect time. Never thought we can work together in so productive way.
Yes, we had enough time only for one chapter, but we also take part in GameDevParty, local gamejam, and we're going to continue "Truly magical cat" for that jam. Stay tuned with gdparty.org if you want or follow me on Twitter.
This is a third jam in my life with a platformer done. At the same time this is the third platformer i made in my life. At the same time my wife is super god damn cool (as for me) in lowpoly modelling and illusrations (please, tell this to her in comments).
The only bad (and good at the same time) thing i see is the feeling of weak, fragile platformers i create. Feels like you press something somewhere not in time and the whole game crumbles. But, as i said, that's good - i have to something to work out.
So, well, Ludum Dare, thank you again for a new portion of good emotions, drive and fun. Love you all, people.
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 3.39 | 368 |
| Audio(Jam) | 3.94 | 57 |
| Fun(Jam) | 2.80 | 680 |
| Graphics(Jam) | 4.39 | 63 |
| Humor(Jam) | 2.74 | 569 |
| Innovation(Jam) | 2.81 | 678 |
| Mood(Jam) | 3.65 | 144 |
| Theme(Jam) | 2.31 | 986 |
Just a detail, if a player is on the right margin and another on the left margin, there comes a time where both are out of the screen.
Great game!
Too bad it doesn't require a lot of activity from the player. But I guess this is the price for such a poetic game.
It needs some polish. There are bugs with somewhat every mechanic, and the mechanics are cool but never really executed. Like the balcony thing, it only happens once. The length of the textballoons annoys me.
The game is just too short and too lacking to be fun. If it brought something that's both not waiting for textballoons and not "press a to b", then it would be fun. But that never happened.
Music is nice. Mood is OK.
I don't see a reference to the theme either. I find that disappointing. I think I know why I find this game not great, that's because I find it so disappointing because it could be so much more then it is now.
That said, this is all very, very subjective. And you made a game in 72h. Good work.
And you used construct 2!
Well done!
Gives me a kind of Fez/Braid feel.
Great job!
I really enjoyed the aesthetics of the game!. Nice graphics and music. The gameplay was also a good idea.
Bad glitch: if you have georgey boy pressed up against the door, sometimes holding enter will get mama stuck in the air and you have to reload the page.
I very like graphics and mood.
The environment is very pleasant looking. Consider putting the background scenery (hills, mountains) on a separately scrolling layer to create a parallax effect.
I don't care for the character sprites... they look too South Park-ish. Their proportions are odd relative to the houses and doors.
The music is also very good.
The gameplay remind me of Brothers : A Tale of Two sons, which is a good thing. The bad part is the dialog are annoying because it locks my input. I got stuck 4 times before I gave up from restarting (because of the dialog). :(
Polish this idea and keep rocking!