Dreamfisher by Tanser
!!OpenGL versions are not working properly. If so the game might crash or show white screen. Please don't vote in this case and sorry for the inconvenience.!!
!!The game requires OpenGL 3.0 or higher!!
Story:
At the bank of an ordinary river a fisherman throws his fishing pole in the water. The bait glides at the touch of the water. Time to wait
for the unfortunate fish which first makes contact with the spurious bait. Tragic end for a fish, but a happy one for the catcher.
Might be a long while and the fisher is here for a break too. He rests himself lightly in the chair and waits. Few minutes pass and the
fishing pole string moves. He opens his eyes. In front of him - a vista of wonders - no sign of the previous river, but endless skies full of
surprises. He finds himself drifting in mythical dimensions. Dimensions of dreams and imagination.
But here are the fishes he so nasty tried to catch. They are on for revenge. Cracking the skies and clouds in parts the fishes speed up
to now catch him. In front of the fisherman appears an unconventional for the situation weapon - a laser. No questions. He better starts shooting
right now.
Gameplay:
As in a tower defense style game you should not let any fishes pass through the tree. When you kill a few fishes fast enough you are rewarded with a score multiplier.
We have few ideas for different fishes with special abilities like dashing and shields, but that is for future development. The deadline just wasn't enough for more.
Controls: W,S or Up and Down arrow keys - gun movement.
Spacebar - shooting.
Created by:
Peter Dimitrov - Art
Miroslav Dimitrov - Programming
*Update - the links now lead to archives consisting of both x64 and x84 natives implementations. If you can't run one of them, try the other.
!! You need Java. If neither of the jars work, please check whether your Java is installed properly or not. The game requires OpenGL 3.0 or higher!!
!!The game requires OpenGL 3.0 or higher!!
Story:
At the bank of an ordinary river a fisherman throws his fishing pole in the water. The bait glides at the touch of the water. Time to wait
for the unfortunate fish which first makes contact with the spurious bait. Tragic end for a fish, but a happy one for the catcher.
Might be a long while and the fisher is here for a break too. He rests himself lightly in the chair and waits. Few minutes pass and the
fishing pole string moves. He opens his eyes. In front of him - a vista of wonders - no sign of the previous river, but endless skies full of
surprises. He finds himself drifting in mythical dimensions. Dimensions of dreams and imagination.
But here are the fishes he so nasty tried to catch. They are on for revenge. Cracking the skies and clouds in parts the fishes speed up
to now catch him. In front of the fisherman appears an unconventional for the situation weapon - a laser. No questions. He better starts shooting
right now.
Gameplay:
As in a tower defense style game you should not let any fishes pass through the tree. When you kill a few fishes fast enough you are rewarded with a score multiplier.
We have few ideas for different fishes with special abilities like dashing and shields, but that is for future development. The deadline just wasn't enough for more.
Controls: W,S or Up and Down arrow keys - gun movement.
Spacebar - shooting.
Created by:
Peter Dimitrov - Art
Miroslav Dimitrov - Programming
*Update - the links now lead to archives consisting of both x64 and x84 natives implementations. If you can't run one of them, try the other.
!! You need Java. If neither of the jars work, please check whether your Java is installed properly or not. The game requires OpenGL 3.0 or higher!!
| Windows | http://bit.ly/dreamfisherWindows |
| OS/X | http://bit.ly/dreamfisherMac |
| Linux | http://bit.ly/dreamfisherLinux |
| Original URL | https://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=27381 |
Ratings
| Coolness | 89% | 2 |
| Overall(Jam) | 3.26 | 484 |
| Audio(Jam) | 3.41 | 216 |
| Fun(Jam) | 2.87 | 639 |
| Graphics(Jam) | 4.06 | 159 |
| Humor(Jam) | 2.61 | 634 |
| Innovation(Jam) | 2.52 | 822 |
| Mood(Jam) | 3.30 | 354 |
| Theme(Jam) | 3.02 | 750 |
Yeah, something is wrong with my version so it doesn't run.
We will look into it, thanks for the feedback. And ye you are right. :)
-Miro
at org.lwjgl.system.macosx.EventLoop.checkFirstThread(EventLoop.java:20)
at org.lwjgl.glfw.GLFW.glfwInit(GLFW.java:426)
at com.miroslavd.Lares.Main.init(Main.java:53)
at com.miroslavd.Lares.Main.run(Main.java:111)
at java.lang.Thread.run(Thread.java:745)
on OSX 10.10 (running with -XstartOnFirstThread doesnt help)
Yes, the game is a bit repetitive but let's say this is a zen-like attempt to calm down the player from the anger of the real world :D
Good job!
Check ours too http://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=44367
The gameplay is a little simple. I would have loved to see some more diversity or some spin on this basic formula for a game.
Just spamming space worked best for me, so I missed the Game Over screen since it restarts when pressing space ;)
Still a great entry to the jam :)
Graphics have a nice hand drawn quality to them.
Good piano sound, but the music was not really for me, after playing for a while it got on my nerves.
But nice game.
I'ts x86, not x84, but that doesn't make the game any worse :)