{"author_link":"\/author\/alexrose\/","author_name":"Alex Rose","author_uid":"19499","comments":[{"author_name":"AWOL","author_uid":"81286","time":"Aug 31, 2016 @ 4:27pm","epoch":1472660520,"text":"Wow. very nice. I love the comic book graphics. You really got the start of something great here."},{"author_name":"JK5000","author_uid":"50889","time":"Sep 17, 2016 @ 8:54am","epoch":1474102140,"text":"Graphics and music is amazing. The gameplay idea is okay, but it is very buggy."}],"images":["ld36\/19499-a6b629c26b3345b6fda978f8e6ca88e6.jpg","ld36\/19499-1a6cc73cc9f5d4eceae358861149d320.jpg","ld36\/19499-6261e903006a224ca261202c48876389.jpg","ld36\/19499-783a1176c310331e2adcb9000afca41e.jpg"],"links":[{"url":"http:\/\/vorpal-games.com\/RudeBearRelics.zip","text":"Windows"}],"metadata":{"g_key":"1103","g_author":"19499","g_event":"LD36","g_eventkey":"35","g_subevent":"JAM","g_urlkey":"1073","g_title":"Rude Bear Relics","g_status":"UCHK1","g_place":"99999","g_commentcount":"2","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/570486\/19499-shot0-1472516743.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/570486\/19499-shot1-1472603960.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/570486\/19499-shot2-1472603960.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/570486\/19499-shot3-1472603960.png-eq-900-500.jpg"],"text":"The thirteenth game in the Rude Bear series, and the first in 3D.\r\n\r\nGo forth, discover an old forgotten ruin, and defeat its boss.\r\n\r\nRude Bear Relics was made next to my booth at Insomnia while exhibiting Super Rude Bear Resurrection, and is the third Rude Bear game made at Insomnia (after Rude Bear RPG and Rude Bear Recreation). Quality therefore suffers as I was showing my main game most of the time and getting drunk a lot.\r\n\r\n== CONTROLS ==\r\nPS4 or Xbox:\r\nCross (or A) = Interact, finish speech.\r\nCircle (Or B) = Hit\r\nL2 (or LT) = L-Target. Lock the camera.\r\nSticks are run.\r\n\r\nPC:\r\nWASD, shift for l-target, space for use\/talk, left click to hit.\r\n\r\n=== Credits ===\r\n\r\nCheers to Jack Englert for modelling Rude Bear based on Simon Wong's design, and Manaman based on my terrible MS Paint art, along with a bunch of other stuff.\r\nCheers to Sophie Cook too for animation, modelling, texturing.\r\nCheers as usual to Atmospherium for being a general badass but in this specific instance, doing all the music.\r\nCheers to me too, obvs.\r\n\r\n=== Point of all of this ===\r\n\r\nI've never made a 3D game before so it was my experiment. I just wanted to make something Zelda-ish. I'm pretty happy with it!\r\n\r\nMy own personal feedback:\r\nYeah, okay, I need sound effects.\r\nYeah, okay, I need particle effects.\r\nYeah, okay, I need animation.\r\nYeah, the ending could be better.\r\nThe camera needs some work.\r\nNeeds a camera panning system too.\r\nNeed a snapping system.\r\nNeed a much better dialogue system.\r\nNeed a compelling suffering system (as in, HP in most games).\r\nI also wish I wrote a generic interaction class.\r\n\r\nI learnt a fair bit though, I think I \"get\" 3D game design now even though it was too late by the time it clicked, if I did another 3D jam I feel like I'd destroy it, it seems much easier than 2D to make something worthwhile.\r\n\r\nEnjoy!","title":"Rude Bear Relics"}