Soundkraft by carrymove
What can be used as weapon?
What weapon would look epic and pathetically?
I think it's soundgun!
CONTROLS:
Ctrl (⌘) or left mouse button — shooting
W and D — Movement
Space — Jumping
You need stay alive during 3 waves.
KILL EVERYBODY AND ENJOY!
TOOLS:
— Unity 5 Personal Edition
— Adobe Photoshop CC
— FL Studio 11 (with Massive and Reaktor 5 VSTs)
— Visual Studio Express 2013 for Windows Desktop
— Chronolapse
NOTE: You can run WebGL build, but Desktop version contains better VFX!
UPD: Fixed the shit with black squares that still shooting.
What weapon would look epic and pathetically?
I think it's soundgun!
CONTROLS:
Ctrl (⌘) or left mouse button — shooting
W and D — Movement
Space — Jumping
You need stay alive during 3 waves.
KILL EVERYBODY AND ENJOY!
TOOLS:
— Unity 5 Personal Edition
— Adobe Photoshop CC
— FL Studio 11 (with Massive and Reaktor 5 VSTs)
— Visual Studio Express 2013 for Windows Desktop
— Chronolapse
NOTE: You can run WebGL build, but Desktop version contains better VFX!
UPD: Fixed the shit with black squares that still shooting.
Ratings
| Coolness | 66% | 3 |
| Overall | 3.47 | 281 |
| Audio | 3.93 | 43 |
| Fun | 3.33 | 327 |
| Graphics | 4.09 | 83 |
| Humor | 2.84 | 469 |
| Innovation | 2.98 | 633 |
| Mood | 3.12 | 392 |
| Theme | 3.52 | 400 |
Perfect sounds, cool graphics and interesting gameplay!
I have a lot of fun, thank you!
I honestly thought I was winning, as I was reaching final wave - then I realised that they were all collected on the bottom. :S
I insta-died, lol.
Great game. I love musical games.
Without that it would be a fun game. Really like the Graphics!
The sound is good. The gun's dubstep is appropriately wub-wubby and sounds powerful.
Really nice pixel art and effects. The glows and particles work really well and the color palette is cohesive. The game looks great.
The controls are a little strange. On a mac, the browser went weird when I tried using modifier keys to shoot, so I used the trackpad (not ideal). I could tell there was a double-jump, but couldn't make it work reliably.
It doesn't look like you can dodge enemy bullets because their firing rate is so high, so it's more about wading into the fray and then retreating to find health packs. It'd be nice if the successive waves upgrade your weapon's firing pattern so you could hit them from above (sound grenades? bass drop?). And are the black blocks left behind when enemies die supposed to keep firing at you? That was odd.
Nice work!
Привет из Екатеринбурга(=
Крутая игра!
Good luck!
Sometimes it was hard to see if the enemy was already dead though. ^^