Shoot'N'Loot by xk

[raw]
made by xk for LD32 (COMPO)
Dungeon crawling with machine gun.

WSAD - move, ARROWS - shoot.

(i'll make a better description after i get some sleep i promise)
(might be too hard(fine for me though) i didn't got enough time to tune it properly :c)

Ratings

Coolness 45% 1497
Overall 3.44 313
Audio 3.04 375
Fun 3.65 149
Graphics 3.81 158
Humor 2.79 494
Innovation 2.50 931
Mood 3.12 392
Theme 2.19 1078

Feedback

barkergames
20. Apr 2015 · 02:25 UTC
Nice work, love the art!
JokerDen
21. Apr 2015 · 07:16 UTC
Really cool satire of Zelda like games.
John Vanis
21. Apr 2015 · 07:18 UTC
Good game for hardcore gamers.
LinusPrime
26. Apr 2015 · 07:00 UTC
My favorite submission I've played so far, nice work!

I died to the swordsman.
Smirnov48
10. May 2015 · 08:41 UTC
Good graphics, fun and mood. You need add more weapons. And may be shops, to spend your loot.
goerp
10. May 2015 · 11:27 UTC
I enjoyed this better than I expected. I'm usually terrible with games that require coordination with both hands, but this was fun to play.
you can die extremely fast (sometimes I didn't even SEE what it was), but you just try again and again.

Good graphics, quite a lot of content for 48 hours.

But for the theme? Machine gun is not an unusual weapon, is it?
borgi
10. May 2015 · 14:14 UTC
Cool graphs, nice implementation!
CiderPunk
10. May 2015 · 14:41 UTC
very very cool! how on earth did you record that background atmosphere noise in the compo rules?
wcwedin
10. May 2015 · 16:56 UTC
Fun, but I would have preferred mouse controls for shooting so that I could aim in any direction. Still, it reminded me of Realm of the Mad God in a very good way! The hitboxes are screwy on just about everything, but it only took a few hard lessons to work out just where they are.
edve98
11. May 2015 · 12:02 UTC
In-game UI felt a bit out of place
sekaru
11. May 2015 · 13:57 UTC
Awesome art! Having a machine gun in a dungeon crawler felt really refreshing.
JonathanG
11. May 2015 · 22:21 UTC
Cool game, really like the artwork and the random room generation. The sound goes well with the visuals - I'd be amazed if you recorded all of them in the time! I played until I had loot 495 and killed 271, but the game wasn't getting any more difficult so I just let an enemy kill me eventually. Certainly needs a difficulty curve (and some upgrades to use the loot on). Mouse aim wouldn't go amiss either - shooting in only the cardinal directions is a bit annoying. The basis is fun though, and I can imagine it stretching out into a full game :)