Nano VS Bot by Goutye
If there is any other problems, do not hesitate to ask me in comments!
The web release was made with Drystal (lua game engine).
So, the loading can take a while (12mb of downloading for you. (White screen during the loading)
If you are stuck somewhere, use 1 2 3 or 4 on the Titlescreen to jump to the world n掳 1 2 3 or 4. (You can take a look at the Youtube video to see the whole game elsewhere).
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Hello dear people of Ludum Dare!
This was my third participation at a LD48.
Thus, my third game is finished and it works really great!
This is my best game I made for a Ludum Dare and I am really proud of it. I hope you'll like it!
Maybe the difficulty after the part 1 is a little bit too high, but I am sure that all of you can beat the part 1 with the boss!
This game is spitted in 4 parts of 8 little level. You can get a new song and an EndScreen if you success in every parts of the game (32 levels). (With a score of course). Don't be shy to share your score here!
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Some clarifications about the game.
You need at least 80% of success per area.
The crosses and the circles in the top of the screen is, respectively, the number of "go out of the path" you did and the number of "go out of the past allowed for this level". The screen is red with "> 3 out" if you go out of the past more than 3 times, therefore you need to redo the level.
The Way UP, Way DOWN is a bonus you can take if you want to choose the path (the path of the bottom of the screen). If you choose wisely, you can have +10HP or +2DMG.
During the boss : [defence] allows you to take a bullet for free.
The music will stop if you change the tab of your navigator. But the music will come back if you go in an another level (Boss level, or a full path level)
If there is any other problem, do not hesitate to ask me :D
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CONTROLS
Only MOUSE.
Press 1 2 3 or 4 on the Titlescreen if you want to go directly to the "world" 1 2 3 or 4. (Elsewhere, click left to start the game)
----------------------
Future release : Love2D windows/mac/linux
The web release was made with Drystal (lua game engine).
So, the loading can take a while (12mb of downloading for you. (White screen during the loading)
If you are stuck somewhere, use 1 2 3 or 4 on the Titlescreen to jump to the world n掳 1 2 3 or 4. (You can take a look at the Youtube video to see the whole game elsewhere).
-----------------------------------
Hello dear people of Ludum Dare!
This was my third participation at a LD48.
Thus, my third game is finished and it works really great!
This is my best game I made for a Ludum Dare and I am really proud of it. I hope you'll like it!
Maybe the difficulty after the part 1 is a little bit too high, but I am sure that all of you can beat the part 1 with the boss!
This game is spitted in 4 parts of 8 little level. You can get a new song and an EndScreen if you success in every parts of the game (32 levels). (With a score of course). Don't be shy to share your score here!
----------------
Some clarifications about the game.
You need at least 80% of success per area.
The crosses and the circles in the top of the screen is, respectively, the number of "go out of the path" you did and the number of "go out of the past allowed for this level". The screen is red with "> 3 out" if you go out of the past more than 3 times, therefore you need to redo the level.
The Way UP, Way DOWN is a bonus you can take if you want to choose the path (the path of the bottom of the screen). If you choose wisely, you can have +10HP or +2DMG.
During the boss : [defence] allows you to take a bullet for free.
The music will stop if you change the tab of your navigator. But the music will come back if you go in an another level (Boss level, or a full path level)
If there is any other problem, do not hesitate to ask me :D
----------------------
CONTROLS
Only MOUSE.
Press 1 2 3 or 4 on the Titlescreen if you want to go directly to the "world" 1 2 3 or 4. (Elsewhere, click left to start the game)
----------------------
Future release : Love2D windows/mac/linux
| HTML5 | http://goutye.com/drystal/LD32 |
| Youtube (Playthrough) | https://www.youtube.com/watch?v=NQ4YkhBJ_uY |
| Timelapse | https://www.youtube.com/watch?feature=player_embedded&v=UKj5E23irb0 |
| Source | https://github.com/Goutye/LD32 |
| Original URL | https://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=37076 |
Ratings
| Coolness | 71% | 3 |
| Overall | 3.33 | 401 |
| Audio | 2.92 | 433 |
| Fun | 3.31 | 349 |
| Graphics | 2.74 | 736 |
| Humor | 2.28 | 785 |
| Innovation | 3.77 | 137 |
| Mood | 2.72 | 729 |
| Theme | 2.87 | 880 |
The main problem is that levels are not reset correctly are thus in some configurations it becomes impossible to catch a moving line without exiting the line (I gave up after spending 15 minutes on 2.6 unfortunately) which is thus unfair and can irritate the player.
For the levels, you can figure out easily what each thing does which is good. One of the problem is the amount of requirement to complete a level : get all the keys, have > 80% and not exiting the line more than a given number of times. It makes it hard to keep track of everything. Maybe having some levels with or without some requirements would have been nice.
The boss fight is pretty cool, but I'm wondering if it was really necessary. I mean I know you love including bosses in your games but because of that, you introduced a dmg/def up/down mechanics in the level that the player won't really understand before he has fought a boss, which is a bit counter intuitive.
Graphics-wise, the simplicity and juiciness of the top part of the screen is not too coherent with the more classical and detailed bottom part. But I guess it's just a matter of taste.
Sounds-wise, everything is good, and I like that you did some sounds with your voice.
Once refined and simplified a little bit, it would make a great game for tablets and smartphones!
With that, I pushed a version with a reset of the level 2.6 and 2.4 and simplify both of them.
The problem with the goal was I didn't want a game where I can win with cheat (it was the case without the limit of number of "go out of the way").
For the boss part, It includes the theme itself, that is why there is one and maybe if I had more time, I would like to implement an easy tutorial (in game) to understand the mechanics of it. Elsewhere, a big thank! :D
Would make a good phone game.
Graphics, audio, music, all really nice though. Fun to play.
- Lots of content and quite a few mechanics. I'm impressed you've managed to squeeze all that in 2 days
:-)
- The (1st) boss didn't give me all that much trouble, but then again, I had just switched from the trackpad of my laptop (wich I used for the first few levels) to an actual mouse.
- Maybe take out the '> 3 out' thing and make the XX% a bit stricter? Since they both more-or-less check for the same thing; wether the green blob is out-of-bounds or not.
- The 'theme reveal' is kind of late, making it not-so obvious what the connection is until you hit the boss.
rburema : I wanted to have only the XX%. But I was stuck with potential "cheat" problems. If you move your mouse quickly from a position to another one with a big hole between them, the percent doesn't really change. Just a bit. That is why I added lately the > 3 out. And I don't really like it. But the time was out when I wanted to change this so... In an advanced version of this game, I will keep only the XX% and make it stricter. Something with the distance outside maybe. (More polished too! With some particles effects on the grind bar)
For the "way up" "way down", It was a choice you need to do to choose the way you will take on the path of the bottom screen. But it isn't really clear. The thing is not really interesting but let you to choose your bonus (+10hp or +2dmg). Short in time, I wasn't explicit enough for it. But there is nothing linked to the > 3 out Tijn. Maybe you went out too many times x)
Elsewhere, this game need a mouse! I tried with my laptop my game and I was stuck on the 4th part of this game (4.8 was the hardest level for a pad). But I managed to do it anyway.
My goal was to make a game which needs no tutorial. "An implicit tutorial". And I can read I succeeded well enough!
Thank you a lot again for your feedback and for having played my game.
The only problem I faced was that sometimes I didn't understand what to do exactly. I had to retry multiple times to figure it out.
Anyway, Great Game.
This is the kind of game I find really inspiring, because it is looking at things from a slightly different angle :)
Also your game mechanics did a good job of explaining themselves as they appeared and everything felt very natural and fluid, which is a very good achievement!
Very nice concept. Well done!