Where Is Your Gun Now, Mr. Chekhov? by Mike Mezhenin

[raw]
made by Mike Mezhenin for LD32 (JAM)
Anton Chekhov, a famous Russian writer, is very suspicious - every time someone mentions an object, he thinks that said object will be used to kill him; otherwise, why mention that object at all?

Help Chekhov to survive as long as possible in this weird 19th century varieté hidden object game.

Game by @tatahnka and @mikemezhenin.

Music by Kevin MacLeod from incompetech.com (Licensed under Creative Commons: By Attribution 3.0).
Font Type-Ra by junkohanhero.

Windows build recommended, WebGL version is very slow on downloading music, which can cause pauses in the audio.

Ratings

Coolness 100% 1
Overall(Jam) 4.15 18
Fun(Jam) 3.73 107
Graphics(Jam) 4.27 85
Humor(Jam) 4.22 15
Innovation(Jam) 3.90 72
Mood(Jam) 4.35 10
Theme(Jam) 4.41 8

Feedback

zuraguerra
21. Apr 2015 · 07:08 UTC
Awesome idea :D!
Techblogogy
21. Apr 2015 · 14:17 UTC
This is quite a game, love the art style and it was fun to play
Awpteamoose
21. Apr 2015 · 14:18 UTC
+ fro the Chekhov!
psychonull
21. Apr 2015 · 14:23 UTC
wow that's a really amazing work, loved how you put the theme, music and graphics are excelent.
helekopeter
21. Apr 2015 · 14:32 UTC
First time i have given a 5/5 on everything
hadesfury
21. Apr 2015 · 14:39 UTC
Funny concept !
Graphics aren't exceptional but fits well with everything so its nice.
matestinha
21. Apr 2015 · 15:30 UTC
Love the mood! Also, really charming to use a hidden object for the theme :)
luizgama
21. Apr 2015 · 21:49 UTC
Amazing, a great innovation to the hidden object genre. I had so much fun with it. Also, you nailed the silent film humor and feel! 5 stars all the way
nassi
21. Apr 2015 · 22:53 UTC
Damn, the unconventional guy asked me if the thing he was going to kill me with was an antique, but he meant the CAT all along! Interesting game, played for quite a few round. Great atmosphere too.
Traumendes_Madchen
22. Apr 2015 · 16:03 UTC
I love the idea and the presentation, it's a funny game. But there too many items, so I can't guess what the weapon is and get killed each time ='D.
SiENcE
22. Apr 2015 · 16:07 UTC
Great Idea and well done. The style is awesome. It reminds me on tge old adventure Cruise of a Corpse :-).
kyyrma
22. Apr 2015 · 16:23 UTC
Ha, I really wanted to make a humorous game about Chekov's gun but I just couldn't come up with a concept silly enough. You guys pulled it off! Great artstyle and the music fit so well. Loved it.
rectangular Tim
22. Apr 2015 · 17:12 UTC
This game is quite funny and feels very complete. Excellent work.
OrkyOrks
22. Apr 2015 · 17:13 UTC
I really enjoyed the art style for the game. It has potential but I'm having a hard time understanding what object is being hinted at.
nicklink483
22. Apr 2015 · 17:13 UTC
Always room for some high-brow humor :)

Awesome work, and I loved the old-timey feel and effects.
Sublustris
22. Apr 2015 · 17:14 UTC
Hehe :) Nice GFX and humor! 5 for both.
TheMeorch
22. Apr 2015 · 17:15 UTC
This is fantastic! Amazing style, great humor, and just a wonderful idea executed really well.
Kasmilus
22. Apr 2015 · 17:36 UTC
What a game! Hilarious, innovative, polished. I just had to choose the same weapon few times in a row, you could have done something to prevent that. Also music and graphics set up perfect mood!
Dorgam
22. Apr 2015 · 18:45 UTC
Fun game I loved it !
First real humor game!
dydx
23. Apr 2015 · 02:12 UTC
Very entertaining :)
abuzreq
23. Apr 2015 · 14:01 UTC
Simply Wonderful!
Somnium
23. Apr 2015 · 17:09 UTC
Excellent game! I love the atmosphere, and the puzzles are great.
Dixbit
23. Apr 2015 · 17:11 UTC
Great game! The fact that the "unconventional weapon" is used by your enemies and not yourself is a very clever idea! And the graphics and music give a perfect macabre mood.
Fluffy Tigers in the Sky
23. Apr 2015 · 19:23 UTC
Aaaahhh, this is hilarious! I love it <3
Squidtank
24. Apr 2015 · 18:53 UTC
This was such an awesome game! The music, the art, everything fits.
SmilingCat
24. Apr 2015 · 18:57 UTC
Nice art style, unique hidden object game. Great job!
randoman
24. Apr 2015 · 19:06 UTC
Amazing game, mood as very well set! And nice use of the theme!
Mase
24. Apr 2015 · 19:09 UTC
Very clever scenario. Great timing as well; I love the close-ups.

A couple times the game crashed after I played for a while.
Zeriver
24. Apr 2015 · 19:18 UTC
Very unconventional idea :D
Great gameplay, graphics and music. Pretty funny game.
TeamQuadratic
26. Apr 2015 · 22:03 UTC
Great idea! Loved the graphics and audio. You nailed the mood! The game was actually fairly difficult for me. Excellent job overall!
Chaoseed
26. Apr 2015 · 23:28 UTC
I love the "silent movie" presentation, with the graphics and music. The idea is quite clever (though I'm not much for hidden object games, heh). I guessed a couple of times and I think I got the right answer...but then this happened:

"An exception has occured, but exception handling has been disabled in this build. If you are the developer of this content, enable exceptions in your project's WebGL player settings to be able to catch the exception or see the stack trace."

I dunno, I'm using the latest version of Firefox. Anyway, what I saw was enjoyable!
Sorak86
27. Apr 2015 · 03:32 UTC
Hahaha, prolly best one I played. Survived 16 times, wohu!
I finally died to a cat I couldn't afford.
Very nice, rating it high in every aspect.
Sorak86
27. Apr 2015 · 03:33 UTC
Hahaha, prolly best one I played. Survived 16 times, wohu!
I finally died to a cat I couldn't afford.
Very nice, rating it high in every aspect. You got yourself 5 stars in 6 categories sir ;)
benjamck
27. Apr 2015 · 03:48 UTC
Very well done. The graphics were perfect, and the music fit the mood quite well. A clever take on the theme too; a room full of unconventional potential weapons. I have to admit I laughed out loud the first time the poor fellow died. He didn't fare too well by me, but I kept trying. This could easily be made into a fun little game for mobile devices.
ChronoDK
27. Apr 2015 · 06:05 UTC
This is very original, and extremely fun - top scores in every category for you!

My best Checkov score is 11. I like how there are multiple items matching each clue, so I can't just learn it all - there is some randomness to winning too.
Embalaje
27. Apr 2015 · 06:46 UTC
Mistery murder game, very funny! Everything is very well done. I´ll keep playing it.
Druid
27. Apr 2015 · 09:32 UTC
Lol, awesome idea! I really enjoyed this game A LOT! Great work!
zaibakk
27. Apr 2015 · 15:27 UTC
Very cool! GJ!
daltostronic
27. Apr 2015 · 23:23 UTC
I love the music!
MiniBobbo
28. Apr 2015 · 00:31 UTC
I only ever got three...

They kept stabbing me with expensive vases and I never saw it coming!
IamAcoconut
28. Apr 2015 · 00:55 UTC
So. Much. Fun.
Sergi Montaner
28. Apr 2015 · 16:16 UTC
Very intersting title.
Music really helps you get in the mood.
The way they talk is really funny.
The first time I just died because didn't pay much attention to the text.
simon.parzer
28. Apr 2015 · 22:01 UTC
This game has great atmosphere, I liked the old film sepia tone and grain. The hints are sometimes very obscure, but after some time I got better and survived 3 assasination attempts in a row!
DKoding
28. Apr 2015 · 22:36 UTC
Good sound and music, but gameplay was so-so for me. But I know there are a lot of people who will enjoy this.
ajopart
29. Apr 2015 · 07:43 UTC
Marvelous entry !
Ithildin
29. Apr 2015 · 12:52 UTC
Brilliant concept, implemented wonderfully. Graphics and music are really fitting, too, and I loved the dialogue texts. Amazing job!
MrShoestore
03. May 2015 · 21:50 UTC
This was so much fun! The idea is great. The music fits perfectly and the entire mood is spot on. I only wish we could see some of the unconventional deaths. that might be too far but it is what I need!!!. Really great job!
AsixJin
07. May 2015 · 06:25 UTC
I guess I just didnt get it but it is a nice game and a good use of theme
panurge
08. May 2015 · 19:13 UTC
Here's the winner for me - I loved everything about this! Ingenious, playful and beautifully made. I've given a rare set of full marks.
Crowbeak
09. May 2015 · 02:41 UTC
The darkening and lightening used to try to recreate the old film effect wreaked havok on my ability to concentrate. Too big a difference, too often, too fast a transition, I don't know, but it made it really hard for me to do anything. Then there's the fact that I have no clue what a samovar is and it wasn't possible to view the clue again once it had gone away.
jukimv1986
11. May 2015 · 18:48 UTC
aha! your uncle Vanya is here! great references to Chekhov work, and awesome mechanics. I liked everything about it! Amazing work!!