Warp Wizard by PizzaPranks
Play as an apprentice Warpomancer who must use their warp magic to get through a series of obstacles to reach the end of the stage. There is an "Adventure" mode that gives out the powers one at a time and requires you to reach the end of the stage and a battle mode that starts with all powers and tasks you with defeated all the enemies.
You can warp into platforms and get stuck a bunch, it's no big deal, working as intended.
Controls
A(qwerty), Q(azerty): Move left
S: Switch between qwerty and azerty
D: Move right
Space: Use basic warp
1,2,3: Select active ability
Left Mouse: Use active ability
R: Use Rewind
Powers
Basic Warp: Move in the direction of the mouse and on it if close enough.
Self Swap (Hotkey 1): Click an enemy to swap places with them.
Enemy Swap (Hotkey 2): Click one enemy and then another to have them swap places.
Rewind: Return to the position and hp you had at a previous state that resets every 5 seconds.
Bubble (Hotkey 3): Create a field that stops motion. Click on enemies and freely drag them within this field.
The most important thing I have learned from past jams is that your game is not a self-explanatory as you think it is so hopefully this is helpful. Still may be poorly balanced for difficulty though.
You can warp into platforms and get stuck a bunch, it's no big deal, working as intended.
Controls
A(qwerty), Q(azerty): Move left
S: Switch between qwerty and azerty
D: Move right
Space: Use basic warp
1,2,3: Select active ability
Left Mouse: Use active ability
R: Use Rewind
Powers
Basic Warp: Move in the direction of the mouse and on it if close enough.
Self Swap (Hotkey 1): Click an enemy to swap places with them.
Enemy Swap (Hotkey 2): Click one enemy and then another to have them swap places.
Rewind: Return to the position and hp you had at a previous state that resets every 5 seconds.
Bubble (Hotkey 3): Create a field that stops motion. Click on enemies and freely drag them within this field.
The most important thing I have learned from past jams is that your game is not a self-explanatory as you think it is so hopefully this is helpful. Still may be poorly balanced for difficulty though.
| Windows | https://drive.google.com/file/d/0BxFNZA1zV81cbGhtUHFKZGJheDQ/view?usp=sharing |
| Original URL | https://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=22800 |
Ratings
| Coolness | 42% | 1601 |
| Overall(Jam) | 2.42 | 1029 |
| Fun(Jam) | 2.17 | 1014 |
| Graphics(Jam) | 1.71 | 958 |
| Innovation(Jam) | 2.26 | 935 |
| Theme(Jam) | 2.13 | 1016 |
I can understand the feature of getting stuck inside objects when warping, but one thing you might experiment is having a bit of a forgiving margin of error: When a player warps into a solid object, if there is open space within a certain distance above the warp location, then set the resulting warp location to that open space instead of within the solid object.
Alternatively, or in addition to that change, try making the click location correspond to the player sprite's *feet* rather than the sprite's center. That would make it easier to accurately determine where to click in order to teleport just above the ground without getting stuck in it.
Couldn't make ist past level 2. After like 20 tries made it through that Teleport - Swap thingie. But then again? Haha, not gonna try :D.
Sadly the level design made this game unplayable. I think next time if you try to get some people to play your game before you upload it, you'll be able to get an idea of how difficult your game is.
Also, whilst I'm OK with reading instructions on the game page, I much prefer it when the instructions are in the game, it makes the game seem much more polished.
The game mechanic itself didn't seem that fun, but this could possibly be remedied with a better art-style, background music, visual effects, and most importantly: good level design!
Hope you can use this to improve for next time!