walkin' talkin' by justthestudio
In WALKIN' TALKIN' your weapon is persuasion. Player must talk to his enemies and find their weakness. By talking to them and using actions you can stun and finish your enemies.
Controls:
WSAD - movement
Mouse - click on enemies to interact
Controls:
WSAD - movement
Mouse - click on enemies to interact
Ratings
| Coolness | 46% | 1436 |
| Overall(Jam) | 3.20 | 531 |
| Audio(Jam) | 3.52 | 175 |
| Fun(Jam) | 2.88 | 631 |
| Graphics(Jam) | 4.42 | 56 |
| Humor(Jam) | 2.92 | 488 |
| Innovation(Jam) | 3.56 | 226 |
| Mood(Jam) | 3.45 | 243 |
| Theme(Jam) | 3.96 | 109 |
Really interesting idea, if it could be implemented with an Eliza-like (or Siri-like, if you're under 25 :P) conversation engine it could be interesting.
Oh I could walk all the way past like 10 rooms before it actually kicked me back to the beginning.
I felt the options were good but that the enemies themes were a little bit opaque. I also wish I didn't have a hallway full of crying guards by the end. That was the only way I could seem to defeat them after the first one.
Difficulty scaled very quickly, so I reached a point where I couldn't get even one stun in to try and deduce the puzzle before being sent back for the loooong slow walk :(
Overall great idea, theme, and take on the prompt!
The mechanics look ok, but I couldn't guess the outcome of my decisions. I'd advice you to make the feedback clearer. :)
Nice job!