Nögg Saber by Shivur

[raw]
made by Shivur for LD32 (JAM)
This time I saw a little too big so I couldn't implement all I wanted, but I hope the result is still very fun.

left/right arrows keys = move left/right
up arrow key = jump
down arrow key = down a platform;
1 = attack

Shivur

Ratings

Coolness 100% 1
Overall(Jam) 2.64 952
Audio(Jam) 2.00 645
Fun(Jam) 2.51 880
Graphics(Jam) 2.98 660
Humor(Jam) 2.08 860
Innovation(Jam) 2.22 951
Mood(Jam) 2.30 933
Theme(Jam) 2.09 1022

Feedback

Pixel Heart
21. Apr 2015 · 02:54 UTC
Very cool action game!
pikmin4000
21. Apr 2015 · 03:16 UTC
hm, I got 'A Java Exception has occurred'. Any tips to fix?
binarycoder
21. Apr 2015 · 03:57 UTC
Character moves a bit too fast, but entertaining otherwise.
Bitterdeath
21. Apr 2015 · 04:04 UTC
The character moves WAY too fast for me. The buildings are nice and the swing animation looks sweet. I tried playing a few times because it looked nice but couldn't get around the super fast movement.
ironleonem
21. Apr 2015 · 04:34 UTC
Couldn't play, Java exception error
murilo
21. Apr 2015 · 04:36 UTC
It's nice. But falling through the floor/roof without realizing it would happen is not fun :(

With some tweaking, sound, some effects this could be great! Good job, man!
GTA LUDUM V
21. Apr 2015 · 05:21 UTC
Your game moving too fast so player has a high chance to fall.
john wasteland
21. Apr 2015 · 05:48 UTC
It's very hard to control, you should work on that.
MobsterSquirrel
21. Apr 2015 · 05:55 UTC
After 14000 souls the game gets pretty slow here :/ I don't know if it's my computer's issue, or a programming one. Anyways, nice game.
ChuiGum
21. Apr 2015 · 05:56 UTC
Great game, I like the enemies!
sorlok
21. Apr 2015 · 12:17 UTC
Cool game, good mechanics, and nice ambiance. Definitely would be better with more content, and also some feedback (like a death animation instead of flashing immediately to the title.)
randoman
21. Apr 2015 · 15:23 UTC
I really like the movement and the animation, but I had the same problem MobsterSquirrel had, after a certain number os souls the game slowed down.
lochmann-apps
22. Apr 2015 · 15:43 UTC
It's a bit hard to control as the main char moves very quick on pressing the arrow keys.
The Pixel Collective
22. Apr 2015 · 18:29 UTC
The game seems really fun, but every time I play for more than 10-15 seconds it crashes. Really unfortunate, because it seems great
Tatsu Studio
23. Apr 2015 · 16:33 UTC
Great game, I like it! ^^
🎤 Shivur
23. Apr 2015 · 17:46 UTC
Thanks for your comments.

About the speed I don't know what to say because in my test I had no problem controlling it and progressing.

For the slowing at 14000 souls thanks for pointing that out I will check what I can do to enhance the performances.

For the content I wanted to add more like different enemies and types of attacks. I realized I was seeing too big so I had to cut to have a chance to finish my game in time. But I agree a death animation would not be luxury.
Fluffy Tigers in the Sky
23. Apr 2015 · 18:03 UTC
Wow, it took me a while to figure out the controls. I agree, the character moves a bit too fast and I was running down the rooftops all the time. All in all, it's a nice little game - but to be honest, I don't see the "unconventional" weapon here...
Geared Games
23. Apr 2015 · 18:26 UTC
Animation and models look pretty good! Though walking through the side of a building and dying felt quite unfair.
benjamck
23. Apr 2015 · 18:31 UTC
Nice little rogue-like platformer. I like the randomly generated building layout. It seems a bit buggy at times, sometimes I'd fall through a rooftop as if the collider didn't generate in the correct spot along with the building. The controls could probably use some refinement, but I found it simple enough to move the character from building to building. More content/sounds would be nice, but as we all know it's tough getting a finished product up within the limited time available, which is part of the fun ;)
2R
25. Apr 2015 · 15:34 UTC
Good game! Well done:)
davidB
25. Apr 2015 · 16:18 UTC
too fast for control reaction (lag in jump). Suggestion: bind "start game" to 1 (or the attack key) to avoid using the mouse click to start and have a quick retry.
crazyninjamofo
25. Apr 2015 · 17:43 UTC
The artwork and character animations look very nice. I'm not too sure how the sword is unconventional, unless I missed something. As others are saying, the character movement was a bit fast. Good work on generating a new building layout every game!
CowShark
26. Apr 2015 · 16:20 UTC
Got a java error trying to run the jar.
OccamsRazor
26. Apr 2015 · 17:23 UTC
Cool visuals and a good concept! Character moved a bit too fast and the jumping was a bit too high/fast for precise platforming, but cool nonetheless!
java the hutt
28. Apr 2015 · 04:08 UTC
I fell so many times and got frustrated. The jump height is way too high and player movement is too fast to control accurately. Also some roofs seem to not have a walkable surface.
jmborden
01. May 2015 · 04:41 UTC
Nice game after I got used to the characters speed and height jump. Big complaint was that I had to take my hands off the keyboard and click "Start Game". Should have just made the game restart with any key hit. I also don't like using the 1 key as attack, it would have been better if it was z,x, shift or ctrl.
HeffJoker
01. May 2015 · 22:26 UTC
Can't play it, I get this:

---------------------------
Java Virtual Machine Launcher
---------------------------
A Java Exception has occurred.
---------------------------
OK
---------------------------
ermrk
01. May 2015 · 22:53 UTC
Really fast game, but attacks could be faster. Nice theme running on rooftops!
GenericTeamName
08. May 2015 · 01:37 UTC
The controls are awesome, don't change them! Super entertaining