e=i formulae by paruthidotexe

[raw]
made by paruthidotexe for LD32 (JAM)
Game Name : e = i formulae

Developer : kponniah alias paruthidotexe

Story :
We are living in a peaceful country so we destroyed all of our weapons.
Newly elected leader of neighboring country trying to capture us.
YOU being a warrior and all we want to fight them off...

Our weapon is An Unconventional weapon e = i formulae
that is use enemy weapon to destroy them

How to use this formulae ?
When Enemy attacks dodge it
Redirect missile towards enemy
Make them collide each-other

Use Arrow keys to Move, Dodge, fight.
Don't Go over to the Yellow radiation areas

Ratings

Coolness 41% 1634
Overall(Jam) 2.65 944
Fun(Jam) 2.62 810
Graphics(Jam) 3.36 482
Innovation(Jam) 2.77 704
Mood(Jam) 2.41 896
Theme(Jam) 3.43 462

Feedback

Lord bobyness
21. Apr 2015 · 03:32 UTC
Aesthetically, This game looks amazing! The menu looks like it was made by an experienced team for a full game. In game the graphics weren't quite as completed but still had the same quality!
Really. You just needed more time for the mechanics I suppose.
ZQMony
21. Apr 2015 · 05:43 UTC
The game looked very nice, but redirecting the missiles can be hard.
LandoSystems
21. Apr 2015 · 05:50 UTC
The graphical style for the ships is nice and the gameplay idea is good, but it took me a while before I found the boats at the top of the map. Prior to that I thought I was supposed to get the ships to fly into their own missiles. Some additional audio and impact effects would be great!
FireSlash
21. Apr 2015 · 05:51 UTC
It's very easy to dodge missiles, but I got frustrated and gave up trying to redirect them. Enemies don't seem to get any stronger if you don't kill them, nor do more spawn, so with no sense of urgency the winning move is to just run forever.
TailyILoveYou
21. Apr 2015 · 05:52 UTC
Nice little game, though rather difficult :P I really liked the art style :D
MobsterSquirrel
21. Apr 2015 · 06:01 UTC
I think you could have made the rotation speed a little bit slower, so we could escape the missiles more safely. Anyway, I like your style, good work!
zimmy87
22. Apr 2015 · 07:10 UTC
cool concept, doesn't seem there's a whole lot to the game right now
novadream
22. Apr 2015 · 20:52 UTC
Amazing graphics and menus! :D
The gameplay was a little difficult though, maybe if the main player could be hit a few times before death?
rogueNoodle
23. Apr 2015 · 08:55 UTC
Once I found the ships at the top of the map, I had quite a bit of fun with this one. With some more polish and balance, I think this could be a pretty addictive mobile game.
Blobo
24. Apr 2015 · 01:12 UTC
Pretty nice concept. it took a while to figure out what i was doing though. especially with the "enemy" count is the corner always saying 0.
lumscum
24. Apr 2015 · 01:15 UTC
The game's art felt and looked very polished! Good job on that!
TeamSpatch
29. Apr 2015 · 21:18 UTC
The art works are very promising, good use of voxel, but I was a little disappointed of the top view.
It cool have be nice with a view like the one of your 4th screenshot. It would have show more the 3D. Did I said that I like "Desert Strike" ? ^^. It could have been a good view angle.
Go on, may the voxel be with you : )
lizard455
02. May 2015 · 19:53 UTC
Cool mechanic!
Boberro
02. May 2015 · 20:01 UTC
Nice graphical style.
While idea is neat, right now it's enough to fly at max speed around the first ship to be safe an lure enemies.
Xanjos
02. May 2015 · 20:15 UTC
Took me a while to realise I was meant to go to where the boats are (I think next time you should have the game start from there so people won't get confused). I liked the gameplay concept though.
Marcos Rodrigues
04. May 2015 · 14:09 UTC
At first I was dying very fast, then I figured out that I could move across the blue wall and found the turrets! Never thought a game would be easier with more enemies then with less! :P
Nice job!