...Slaughter... by Jasonsumm

[raw]
made by Jasonsumm for LD32 (JAM)
A button bashing, YOU WILL DIE game. V-Hard.

this is the first game I've made in about 12 years, so just getting back into it. Learning Unity, but decided to go with CTF 2.5 for ease/speed for this one.

I had fun making it, and plan on polishing up the UI / making things more obvious a little bit before getting properly stuck into Unity.

I'm aware that it fits the theme pretty loosely, but this was the perfect excuse for me to get back into game dev. So, yay!

Z = Melee
X = Shield



Made using:

CTFusion 2.5
BFXR
Photoshop

Ratings

Coolness 100% 1
Overall(Jam) 2.48 1014
Audio(Jam) 1.99 651
Fun(Jam) 2.38 933
Humor(Jam) 1.99 892
Innovation(Jam) 2.10 982
Mood(Jam) 2.30 933
Theme(Jam) 1.94 1036

Feedback

CodeNMore
20. Apr 2015 · 20:48 UTC
I liked this, not sure how it fit the theme, but I liked the multiple attacks that gradually appeared!
Saymon
20. Apr 2015 · 20:50 UTC
Cool game, really like the graphics ! but i don't really see the theme connection
Mano
20. Apr 2015 · 20:52 UTC
It's a little hard to know exactly what pressing z, x and c do. Also I couldn't tell if I had health or not.
PeculiarCarrot
20. Apr 2015 · 21:12 UTC
I don't know exactly what this has to do with the theme, and honestly I wasn't sure what exactly was going on when I played it at first. It wasn't immediately obvious that Z was a melee attack for a while. Also, the enemies were very jumpy in their movement, which made it feel unfair when they suddenly changed direction and got a hit on me. Good for your first in 12 years, though :P
blaster391
20. Apr 2015 · 21:12 UTC
Took me a bit to work out what was going on, a read me with info would have been nice, it's a good start, I liked the graphics, but some indication of where the Z attack hits would have been nice, 109 is my high score :D
🎤 Jasonsumm
20. Apr 2015 · 21:42 UTC
Thanks for the feedback so far everyone, very useful.

Blaster391! 109, not bad ;)!
CiderPunk
20. Apr 2015 · 21:43 UTC
You might want to try a different file host, chrome refuses to download this!
"Slaughter_v001.exe is malicious and Chrome has blocked it."
chaosed0
20. Apr 2015 · 21:46 UTC
If it were more obvious where your attack was, and if the enemies didn't jump around quite so much, this would be much better. Still decently playable.
kabutakogames
20. Apr 2015 · 21:46 UTC
I think with a little polish this game could be really fun, it's definitely on the right track. Just stuff like a little more feedback for your attacks and maybe more predictable enemy movement will make a huge difference. Best of luck!
Lukbebalduke
20. Apr 2015 · 21:47 UTC
I think the gameplay could be better, but I liked the graphics.
pikmin4000
20. Apr 2015 · 21:49 UTC
i was very lost, but it can be fun if you focus on dodging the enemies.
liniix
20. Apr 2015 · 21:58 UTC
Was a little confused at first, but once i got the hang of it, it was quite fun.
🎤 Jasonsumm
20. Apr 2015 · 22:25 UTC
Ciderpunk, if you try it with any other browser it should work :).

Thanks so much for all your feedback, this is encouraging and gives me a todo list :D!
hercludes
20. Apr 2015 · 23:41 UTC
I don't get how the shield works, there's no attacking animation, and the AI is very limited to just pseudo-random movements every 5 or so seconds. I understand the limitations though working with CTFusion, you should definitely try something else like GM.
gene-z
21. Apr 2015 · 13:49 UTC
Cool game... very good concept
lochmann-apps
21. Apr 2015 · 14:03 UTC
I unfortunately can't start the game with windows 8.1 - i get the message that smartscreen has blocked the app. If you need details just contact me e.g. via twitter. I haven't rated your game ("If you can't run this Entry, please leave a comment saying so and explaining why. Do not score unrunnable entries.")
The Capitalist Crayfish
21. Apr 2015 · 14:12 UTC
Quite fun, I wish I knew what is actually happening more.
Flygamer101
21. Apr 2015 · 14:20 UTC
Really like the graphics, you are a great pixel designer
dyfer
21. Apr 2015 · 16:05 UTC
what is the weapon ? isn't a bad game, its quite ok
🎤 Jasonsumm
21. Apr 2015 · 20:30 UTC
Thanks once again for the great comments everyone! The Shield is more kind of a "dissuader" (maybe I should think about how I visually represent this?). I totally agree the AI needs work and their movement is a bit glitchy in terms of collisions. It's on the list! Some form of on going instruction could improve the flow (but I do also like the mystery). The melee attack's visuals are top of the list, I'm still thinking exactly how to tackle that.

Also on the list are:

+ Ability icons & highlighting
+ More art on the map to give it more life
+ Music & more sounds
+ A couple more abilities
+ A more finely tuned difficulty curve
thejash
22. Apr 2015 · 07:12 UTC
Not bad. Enemy movement was a bit weird, and pretty unclear how far you could attack or if there was health or cooldowns or anything. Also not sure if there is a point besides just trying to live?
🎤 Jasonsumm
22. Apr 2015 · 08:36 UTC
Trying to live is indeed the sole point (at the moment at least) ;D! Your health is depicted by the screen turning progressively red. There are cooldowns, they will be made more obvious with icons and highlighting :). Thanks for playing!
BtheDestroyer
22. Apr 2015 · 15:51 UTC
Nice to see another Fusion user ;)
1. I'd suggest you don't start in full screen. It's a bit unnecessary
2. The hitboxes were a bit off for me.
3. Maybe check out my game(s) from this and the last LD so you can see their source :) It may be helpful
Fabraz
22. Apr 2015 · 17:26 UTC
As you said, the theme connection is very weak. But welcome back to game development, it's fun isn't it? :)
William Florencio
22. Apr 2015 · 18:06 UTC
good job
fixitteam
22. Apr 2015 · 20:26 UTC
not bad, but there is room to improve :)
lebrokholic
23. Apr 2015 · 04:51 UTC
Personally, I think that the game's quality is appropriate. But it is necessary to add a little bit more to make the game more connected with the topic of the Ludum Dare #32.
guigrillo13
23. Apr 2015 · 17:53 UTC
Really cool!!!
FeniX
23. Apr 2015 · 22:23 UTC
I like the way of attack, nice approach as it's different than usual.
safran
24. Apr 2015 · 10:26 UTC
I don't know what to do. But the game is nice.
🎤 Jasonsumm
27. Apr 2015 · 07:17 UTC
Cheers for the comments! I've actually since come up with a few interesting ideas for 'unconventional weapons'! Maybe I'll start implementing one tonight (for what' it's worth :P)
tripleVisionGames
05. May 2015 · 16:43 UTC
I like challenging games. This is that, nice job!
srakowski
09. May 2015 · 23:17 UTC
I wasn't able to get the shield up? But any game I can squash some bugs in is a game I like :)
🎤 Jasonsumm
10. May 2015 · 11:26 UTC
Ahh thanks for playing! You don't get access to the shield straight away ;)
Embalaje
11. May 2015 · 08:14 UTC
Funny and challenging! Nice art. Welcome back on game dev!