Sevastopol by GravityScore

[raw]
made by GravityScore for LD32 (COMPO)
Sevastopol is a top down action game. You must fight for survival, escaping the doomed space station.

The idea is a mix between Hotline Miami and the original Alien series (hence the name), featuring film-noir, Blade Runner-esque CRT monitor style art.

Controls are fairly simple:

* WASD to move
* Click to kill
* Mouse to aim
* Hold shift to look around

I really enjoyed making this! First game I've actually finished in an unreasonably long time. I'd love to know what you think, and thanks for playing it!

You might notice a few collision detection bugs, especially with the AI. The code is absolutely awful. I'm nervous about making it public because it's so damn awful. I didn't go about 5 minutes without copy and paste.

The game was written with [Love2D](https://love2d.org/) (using Lua). The source is on [GitHub](https://github.com/GravityScore/Sevastopol).

P.S. It'd be great if someone could tell me if the Windows version works. I unfortunately don't have a machine to test on.

Ratings

Coolness 85% 2
Overall 3.22 504
Audio 3.18 295
Fun 2.93 664
Graphics 3.40 348
Humor 2.12 842
Innovation 2.46 948
Mood 3.95 39
Theme 2.49 1024

Feedback

MattV
20. Apr 2015 · 05:03 UTC
Great Mood, reminded me of teleglitch a lot. The game is simultaneously both too hard and too easy though - it's like super easy thoughtless until I barely mess up and then have to do the whole level over.
Os_Reboot
20. Apr 2015 · 05:03 UTC
Great game, love the mood and feel. You can get past almost everything by just spamming the attack, and at some points even knife enemies through walls. (Windows version works :P)
Smiley
20. Apr 2015 · 05:12 UTC
I loved the spooky sound and the shader effect :)
seankimdesign
20. Apr 2015 · 05:19 UTC
Fantastic atmosphere! I really like the restrained, minimalist approach to your design choices. One thing I personally felt was slightly awkward was the motion control. I feel that it may have been better to map the motions to respond to the direction that the character is facing, as opposed to the 4 compass directions. Kudos.
Catwheel
20. Apr 2015 · 05:29 UTC
Incredible mood. The game play was strange though. I often felt that the only reason I died was because I could not click fast enough. The story was very provocative. It was a nice mix of mystery content to gameplay content.
Yamzho
20. Apr 2015 · 05:30 UTC
Amazing mood / athmosphere. Love it ! As said in description, it's a little bit buggy with the collision detection, but nice game anyway.
Matthew Rayfield
20. Apr 2015 · 05:33 UTC
I dig it. Cool look and feel. Quite challenging game play
ShIxtan
20. Apr 2015 · 05:39 UTC
I love the mood in this. Audio just works.
OadT
20. Apr 2015 · 05:39 UTC
Great mood! Audio and Graphics fits perfect together (I really like this soft screen shaking)
Multiple lifes would be pleasant, but it already makes fun (windows version works)
okacat
20. Apr 2015 · 05:47 UTC
Really liked it, great atmosphere. The controls have the same precise quality as in Hotline Miami. The glitchy screen shader fit so well too.
stoarch
20. Apr 2015 · 05:58 UTC
Good game. Invaded ship mood is perfectly transferred.
tomdeal
20. Apr 2015 · 06:02 UTC
Nice Entry. I really like the mood, though the gameplay lacks a bit in depth.
rnlf
20. Apr 2015 · 08:36 UTC
Cool atmosphere. It does indeed remind me of teleglitch! The mood is really dark. Good job!
marccspro
20. Apr 2015 · 08:53 UTC
I really like the mood of this game ! Well Done ;)
iSamurai
20. Apr 2015 · 09:35 UTC
Nice game, the topdown view and fast pace gameplay reminds me of Hot Line Miami! I also like the way the story is told, nice try!
Anikki
20. Apr 2015 · 09:52 UTC
Very nice mood.
hunttis
20. Apr 2015 · 10:05 UTC
The sound and the filter set up the atmosphere nicely. I also liked that you had a bit of a story to go beside the game. I died a lot because I couldn't click fast enough, which was strange, but I guess that was why I died a lot in Hotline Miami, too.
Bastienre4
20. Apr 2015 · 12:12 UTC
Cool, awesome mood. Audio is also really good and fits perfectly the game.
Flygamer101
20. Apr 2015 · 14:02 UTC
Nice fun little game, loved the graphics, and the simple feel made it even better. You've managed to find the balance between perfect gameplay and simple graphics.
DKoding
20. Apr 2015 · 15:05 UTC
I was looking forward to playing this but got errors trying to unzip?
DKoding
20. Apr 2015 · 15:05 UTC
Oh, by the way I was downloading the windows version
DKoding
20. Apr 2015 · 15:06 UTC
....aaaaanyway please rate my game at http://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=16225
Azlen
20. Apr 2015 · 15:08 UTC
Great! the mood is amazing
donan
20. Apr 2015 · 15:16 UTC
Nice entry. Love the asthetic and the idea :D
swipefaststudios
20. Apr 2015 · 17:11 UTC
Very cool level design and text! How did you get the love2d camera to work? I couldn't figure it out for my game. Cool still!
Havacore
20. Apr 2015 · 17:35 UTC
I liked the tone of the game, the graphics with the audio matched really well. Felt a lot like Hotline Miami, which is what you were going for so good on you!
Hectate
20. Apr 2015 · 19:47 UTC
Very moody, and I agree, it's both easy and hard. Easy to die and easy to kill. Great feel to it though.
Jared Sartin
20. Apr 2015 · 21:30 UTC
The art is pretty sweet. There needs to be a bit more balancing, but great start!
Wow
20. Apr 2015 · 22:30 UTC
Nice work, felt a little bit too simple at times, but I liked the story.
cgmorton
21. Apr 2015 · 03:25 UTC
Haha you weren't kidding about the collision bugs.

I discovered halfway through that you can attack through walls, which became my goto strategy. Might want to fix that in the next version.

Anyway, loved the game, loved the tension, didn't really understand the story but whatevs. :)
peterkirk
21. Apr 2015 · 12:33 UTC
Minimalist visuals with just enough of everything needed to create a fantastic mood. The game play was simple and the timing for the attack got a bit to get used to. The difficulty dropped somewhat when I realised I could attack through the walls.
Drauthius
23. Apr 2015 · 20:16 UTC
Very nice game! I really like the audio. It distorted my friends voice over TeamSpeak, which was very cool. :)
As you said, there are a few glitches and the AI doesn't see you if you stand in the door, but nevertheless it is a great minimalistic game with a massive atmosphere. I'm not sure if a pen knife is really that unconventional, but it's great anyway.
josefnpat
24. Apr 2015 · 05:21 UTC
Honestly a really solid entry! Simple and fun!

Concentrate on cleaning up the controls (e.g. allow fast forward of cut-scenes, click instead of return, etc)

Also a tip: don't set to full screen unless you're going to test if the res is available. It messes up my X11 on linux, and I had to disable it in the conf :)

Loved the shader, well done!
Jupiter_Hadley
11. May 2015 · 15:18 UTC
Really neat feel to the game! I enjoyed it. I included it in part 9 of my Ludum Dare 32 compilation video series, if you would like to take a look :) https://youtu.be/eqkTJc6zIls