Demonic MeatBall by CafeAmbivalence
You find yourself as a strange whimsical girl; trapped in an arena with an endless colony of primordial quadrupeds. They want your blood! Your only ally is the Demonic Meatball... With ghostly powers you can manipulate the MeatBall. Will you be able to crush your enemies before they destroy you?
WASD - Movement.
Left Mouse Button [HOLD] - Suck MeatBall Closer.
Right Mouse Button [HOLD] - Blow MeatBall Away.
TECHNIQUES and TRICKS:
For a Shielded retreat, Hold left mouse button(LMB) while running away.
For an Orbiting MeatBall, Hold LMB and move in a circle, thereby dragging your meatball into a circle of doom.
For pre-emptive strikes, use Push (right mouse) to take out distant enemies, but be sure to pull the meatball back or you'll be left exposed!
For a safety escort, Use a push or slingshot to get the ball rolling, and then walk alongside it.
Be careful. 50% of monsters will use evasive maneuvers... take them out with lateral attacks like the orbiting meatball.
WASD - Movement.
Left Mouse Button [HOLD] - Suck MeatBall Closer.
Right Mouse Button [HOLD] - Blow MeatBall Away.
TECHNIQUES and TRICKS:
For a Shielded retreat, Hold left mouse button(LMB) while running away.
For an Orbiting MeatBall, Hold LMB and move in a circle, thereby dragging your meatball into a circle of doom.
For pre-emptive strikes, use Push (right mouse) to take out distant enemies, but be sure to pull the meatball back or you'll be left exposed!
For a safety escort, Use a push or slingshot to get the ball rolling, and then walk alongside it.
Be careful. 50% of monsters will use evasive maneuvers... take them out with lateral attacks like the orbiting meatball.
| Windows | https://drive.google.com/open?id=0B862sPDlJ5p8a3J0VzNRb012ZEk&authuser=0 |
| Original URL | https://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=52600 |
Ratings
| Coolness | 51% | 3 |
| Overall(Jam) | 3.59 | 215 |
| Fun(Jam) | 3.22 | 398 |
| Graphics(Jam) | 3.85 | 230 |
| Innovation(Jam) | 3.62 | 196 |
| Mood(Jam) | 3.68 | 132 |
| Theme(Jam) | 3.65 | 318 |
I did find that the character ran a bit too slowly, it was quite hard to manoeuvre into a position to make the meatball effective without getting chased down by the enemies.
A little bit of tweaking and this could be something special.
nice fx with the girl get in on fire.
Thanks for sharing.
things become creepy. why was i on fire and why did i still controlled the ball? I'm disturbed. What a great gaming moment!
You don't see that in Call of Duty, do you?
I make apologize for that. It was a quick cheap implementation before before my deadline.
The meatball reacts on a different script and I forgot to disable it. But I felt like fixing it now would be disingenuous to the people that have already rated on it. I'll revise the glitches post Ludum, and I'll work on my death sequences more. Thanks. I appreciate your comment very much.
The mood is really neatly constructed!
I think the controls need some work though! This could be really fun, but the controls were a bit awkward an hard to manage :).
I find it interesting that you mentioned only using the pull.
Can you elaborate as to why you didn't use the push? (I mostly use pull myself and realize the push doesn't respond very fast.)
Fun and clever combat system. Excellent graphics. I also mostly used pull. I found it much easier to aim slingshot attacks - I think I get finer control over the direction that way.