TypeFighter by Sheepolution
- Try out your own name, I might have included it in the word list -
Eugene is quite the nerd. And being a nerd might be a problem, when you go to a school, full of thugs! Every day Eugene is being bullied, but that will all stop after his latest invention!
Type any word, and shoot it in front of you! There is one downside though: You can only use each word once!
________________________________
Changelog
20/04 - Fixed a bug where the final boss wouldn't jump
- this.bossThug.detectWord(Game.listOfWords[i]);
+ this.bossThug.detectWord(this.words[i]);
Eugene is quite the nerd. And being a nerd might be a problem, when you go to a school, full of thugs! Every day Eugene is being bullied, but that will all stop after his latest invention!
Type any word, and shoot it in front of you! There is one downside though: You can only use each word once!
________________________________
Changelog
20/04 - Fixed a bug where the final boss wouldn't jump
- this.bossThug.detectWord(Game.listOfWords[i]);
+ this.bossThug.detectWord(this.words[i]);
Ratings
| Coolness | 41% | 1634 |
| Overall | 3.82 | 89 |
| Audio | 3.05 | 365 |
| Fun | 3.64 | 152 |
| Graphics | 3.54 | 283 |
| Humor | 4.05 | 33 |
| Innovation | 4.01 | 60 |
| Mood | 3.41 | 203 |
| Theme | 4.28 | 25 |
I really like the typing sound, and the game is really hard.
Art and Sound are both excellent, Gameplay is great. Good game.
There's two things I'd change:
1)Reward using longer words
2)auto-move. Typing is fun but moving around isn't, I think this game would work better if it was on rails(automatic movement).
great work by the way! ^^
I haven't had this feeling of "oh no, think fast!" very often when playing LD games, a very cool entry.
I don't like the limited dictionary, but I'm able to get around it.
I've been hyping up this game for a whole 48 hours! Thank god OP delivered.
I loved this from beginning to end. The roll of all the words you used at the end was an awesome idea too. Are you taking metrics of this? >_>
Typing games are always hit or miss because some people suck at typing; next time include variable difficulty just for the sake of LD. Ended up being just hard enough for me, sorta. Hahahaha.
This game is really great on the whole! Probably the audio is the area that could use some improvement. Maybe the graphics could be made a little more aesthetically pleasing as well (although I guess stylistically they're not meant to be pretty).
One thing that I disliked at first, but quickly realised was awesome was the fact that when you die your words don't reset. It kinda felt like "damn, I lost the last time, and now I can't even use any of those words! This sucks!", but it forces you to be cleverer in your strategy, and plan ahead.
I wish I could download my wordlist! That would be fun to see :)
Here's my finishing combo: https://dl.dropboxusercontent.com/u/2963538/screenshots/typefighter.png
Also: Pressing escape to restart wasn't working for me.
In conclusion, why couldn't I think of words like "stylistically" or "aesthetically" during the game!!
I really love the style and humour of this as well.
I enjoyed it, more because of your regular tweets that had me looking forward to it.
Thanks you for participating.
Great work! :D
PS: this game is hard
As usual another excellent entry -- matching in quality and mood of your previous entries. I really like how you seem to always come up with these interesting little concepts, and love the way you present it. The art is in your usual style, it feels as if it could be mistaken for accidental if it weren't so consistent between your games.
Like your last entry I really enjoyed the prop/set humour -- subtle things in the background I wasn't expecting. Things which it felt like I could have easily missed as I sat there trying to navigate my minds vocabulary, searching for words I haven't used in years and typing them out frantically.
I used 0.0697% of the dictionary -- including my username :)
Nice work.
The only thing is that you have to still walk yourself... That seems unnecessary and counterintuitive. I stood for a good while before trying arrow keys.
The restriction of using each word once is ingenious!
I hope you continue with this somehow. It's really charming!
https://youtu.be/bA_kS0InKfQ
I played it for 25 minutes before giving up, I have no idea how to beat the boss, great game though.
Love the idea, it's a lot of fun in the beginning, and then at some point you actually struggle to come up with something new. Great job!
(P.S. The grate size looks fine :P)
I liked the game, but I think gameplay mechanics are pretty common.
Really great execution of an interesting concept. Seems many people thought of using words as weapons, but yours is probably the most directly "weapon" I've seen so far. :D
Funny idea and story!
My pinky hurts.
Superb entry, really original, fits the theme, art is nice and plays well.
Congrats!
I saw you making this game. I loved every second of that.
Then I played it. And I loved MOSTLY every second of that.
If you can type fast and you have a good vocabulary to pull from, and you're quick witted, this game is pretty easy. IN THEORY. But something happens when you start playing. You quickly turn into a bumbling moron capable only of saying things like "CAT FELL TREE HURT HEAD OUCH HELP DOCTOR HOSPITAL NURSE NEEDLE BED SURGERY HEART CANCER EXPLODE DIE DEATH MURDER KILL SATAN"
There should be something the credits for the person that came up with Swagsdale High.
Oh wait... there is... in that long list of words that flies by.
The game is cool, music kinda sucks, but it's simple and repetitive so your brain blocks it out so you can focus on coming up with words. That's a thing, although I'm not sure if you did it on purpose, but you did a good job with that regardless. So while your music skills are lacking, you actual score kinda highly in that category.
The touches you added like the word scroll at the end and the % are welcome additions that serve as a decent reward for the player's hard work.
That jumping flipping boss is a bastard, though... and I killed him with horse rider frank sinatra garden. Fuck yeah.
Cool game, maaaaaaaan.
Congrats =)
Nice idea and the execution is also flawless. I liked how "unconventional" as a word could be used as a weapon too. Clear winner in the theme department :P.
The boss seems difficult... I think I understand the strategy now but I don't feel like going through the whole game to try him again.
no more comments cz I have to keep playin this! (and I just bought 5 games on steam sales)
It's got a bit of a panicky feel to it, trying to come up with any word whatsoever. I feel like this would be more focused if different scenes had different themes (like words beginning with a letter, or words relating to nature). You'd have a smaller pool of words to sort in your head, so you could spare the short related words to counter attacks. Those kinds of things seem to be details you've planned for, but you didn't really add further mechanics to support them.
Then again, the final boss I found completely nonsensically impossible to beat. Dude dodges every single attack, what's up with that?
Nice entry!!
I liked the option of moving the character when I wanted because I used those intervals when nobody was attacking me to think more different words.
It was pretty fun and challenging. Good entry :D
Excellent art, music and SFXs! The game is too hard, though. Sometimes the enemies appears on the back of the player, and they punch too fast, there's little time to move and then type long words. There's also no used words list, so it's up to the player to remember which ones he/she already used.
Despite that, great entry! It looks and feels very polished!
The only thing I don't like about it is that, unlike most games where the more you play something the easier it seems to get, in this instance it just seems to get harder since you use up all your small/large words.
I don't know how to solve that problem though (although a nicer respawn at the boss would help).
It's also fucking hilarious. Like, it should definitely win humour.
There's not much more I can add to that, you know you made something great here and so does everyone else lol.
But I really like it. The inability to reuse words turns the game from a generic typing challenge into a much more interesting and challenging beast. I've seen one or two other games with words as weapons, but I think you handled it the best, mechanically.
I found being ambushed especially difficult, particularly because you would lose health quickly when they closed the gap and started pummeling you in the face. Sometimes I would type out a long word, realize I had already used it and have to backspace it away before I could type a new word, and this often meant my death. Being able to 'enter' used words to clear the typewriter would have made it easier, but I can understand if this is a decision you made to punish keyboard mashing.
It was also a pleasant surprise to try Ludum Dare related words, to see which ones were included. There were many more than I expected!