SquadaBOOM by smokecastles
You are all alone surrounded by a bunch of "square-minded" assholes! Get rid of them by holding space to load your unconventional weapon (pay attention to the side effects! :P). Try to survive through the different levels. Enjoy!
This is our first game ever, any kind of feedback is very welcome!
* Update 05/05/15: v1.0.1 uploaded to fix a bug preventing movement in Y axis if an Xbox 360 controller is connected, thanks for the comments pointing that out!
This is our first game ever, any kind of feedback is very welcome!
* Update 05/05/15: v1.0.1 uploaded to fix a bug preventing movement in Y axis if an Xbox 360 controller is connected, thanks for the comments pointing that out!
| Multi-platform JAR | http://smokecastles.itch.io/squadaboom |
| Source code | http://github.com/smokecastles |
| Original URL | https://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=51519 |
Ratings
| Coolness | 52% | 3 |
| Overall(Jam) | 3.18 | 546 |
| Audio(Jam) | 2.81 | 492 |
| Fun(Jam) | 2.96 | 580 |
| Graphics(Jam) | 2.07 | 933 |
| Humor(Jam) | 1.82 | 912 |
| Innovation(Jam) | 3.54 | 237 |
| Mood(Jam) | 2.71 | 751 |
| Theme(Jam) | 3.54 | 382 |
I suppose the overall concept of tradeoffs is sound, but I feel like there are a lot of things that could be balanced to make the core concept work well.
The implementation was solid, though.
I liked the mechanic, and the unpredictable patterns of the enemies made quite the challenge.
I think it would have fit more if the player was a circle xD
Checked out your source code and fair play you kept it neat! On the last day I lost control a bit when running out of time.
Overall a high scoring game, a clever weapon and interesting idea.