How I Escaped The Dungeon of Torment by EpaceGames

[raw]
made by EpaceGames for LD32 (COMPO)
"This is the story of how I escaped from The Dungeon of Torment! I was locked inside, forced to use skill and strength to fashion a weapon with pieces found in treasure chests scattered throughout the dungeon. The battles were long, but the prize was well worth the effort." -The Victorious.

Ratings

Coolness 24% 2143
Overall 4.10 26
Audio 3.50 144
Fun 3.80 87
Graphics 4.48 17
Humor 3.94 52
Innovation 4.15 28
Mood 3.76 68
Theme 4.60 4

Feedback

ChimericalJim
20. Apr 2015 · 03:48 UTC
This is an excellent game that really runs with the theme and offers lots of replay value as you try to improve on your time. My best so far? 56 minutes. Very enjoyable.
el_kloklo
20. Apr 2015 · 09:37 UTC
Very nice entry, really funny and lovely.
Malsanity
20. Apr 2015 · 09:39 UTC
39 minutes, 3 chainsaws :)
pavel_insight
20. Apr 2015 · 15:24 UTC
Interesting game, a lot of nice graphics and funny concept. :)
Stechas
20. Apr 2015 · 15:48 UTC
Interesting concept with beautiful atmosphere. I wish I know to make such cool graphics :)
AtkinsSJ
20. Apr 2015 · 15:49 UTC
Cool little game. :) Interesting idea, and nicely presented. I am apparently awful at it, with a score of 81 minutes.
zatyka
20. Apr 2015 · 15:56 UTC
That was a fun little experience. Everything was well thought out and polished. I played through it a few times. 78 minutes was my best.
Iak
20. Apr 2015 · 16:03 UTC
I think there is a bug with hit chance (instead of adding up, it seems to only count the last item added).

That being said, pretty nice style and a very unconventional weapon indeed!
shcromlet
20. Apr 2015 · 16:22 UTC
Beautiful graphics, nice UI work.
longshorts
20. Apr 2015 · 16:26 UTC
Excellent game. Very well set mood thanks to good graphics and audio. Certainly reminds me of Stick of Truth!

Top score after 2 tries was 62 mins. Seems the game favors damage over anything else :P
KaiseanGames
20. Apr 2015 · 20:51 UTC
Simply great.
graebor
21. Apr 2015 · 01:02 UTC
Good amount of polish! I got out in 125 minutes - I feel like each item I placed didn't really affect my hose stats that much. I ended up placing everything on the far left end in an attempt to make a noticeable difference in my attributes between rounds.
mortus
21. Apr 2015 · 17:17 UTC
Pretty fun idea, I loved the containers with draggable loot, reminds me of Ultima Online a lot. :D

I'm not sure how hit chance works though, I've added 2 items with ~40 hit chance and it didn't change in stats window when attacking the door.
🎤 EpaceGames
21. Apr 2015 · 17:59 UTC
Yup, hit chance is broken...
stats.hitchance = itemStats.hitchance;
Should have been:
stats.hitchance += itemStats.hitchance;
Solifuge
22. Apr 2015 · 19:37 UTC
This was a really cute take on the theme, and surprisingly well constructed and polished for a compo entry! Feels like something you'd see on a Flash Game arcade site. I managed to get out in 56 minutes thanks to a Speed and Crit Chance based weapon build. Thanks for the game!
Team-KwaKwa
22. Apr 2015 · 20:01 UTC
Interesting concept, but I felt it missed something to be really funny. I like the mood and the narrative behind.
Garris
23. Apr 2015 · 21:51 UTC
Loved this game! It was clever, cute, and fun! The graphics were very nice and the music fit the feeling of the game. Really enjoyed attaching different garden tools to my hose, and seeing how it affected my hits! Great job!
TEAM-TIGER
24. Apr 2015 · 01:35 UTC
my team wanted to a macguyver style make weapons out of random things game, but we couldn't think of a good idea. you nailed it. well done.
Timm638
26. Apr 2015 · 09:27 UTC
I like it, really.
FrederickK
02. May 2015 · 04:22 UTC
What a wonderful entry!
Loved how you solved the theme!
Good job! :)
TwiiK
09. May 2015 · 17:06 UTC
Really fun. Extremely polished. No source though, isn't that required for compo entries?
🎤 EpaceGames
11. May 2015 · 17:59 UTC
Added link to submission page; source available through the webpage the whole time.