How I Escaped The Dungeon of Torment by EpaceGames
"This is the story of how I escaped from The Dungeon of Torment! I was locked inside, forced to use skill and strength to fashion a weapon with pieces found in treasure chests scattered throughout the dungeon. The battles were long, but the prize was well worth the effort." -The Victorious.
| Web | http://www.epacegames.com/ld32 |
| Source | http://www.epacegames.com/ld32/src.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=2881 |
Ratings
| Coolness | 24% | 2143 |
| Overall | 4.10 | 26 |
| Audio | 3.50 | 144 |
| Fun | 3.80 | 87 |
| Graphics | 4.48 | 17 |
| Humor | 3.94 | 52 |
| Innovation | 4.15 | 28 |
| Mood | 3.76 | 68 |
| Theme | 4.60 | 4 |
That being said, pretty nice style and a very unconventional weapon indeed!
Top score after 2 tries was 62 mins. Seems the game favors damage over anything else :P
I'm not sure how hit chance works though, I've added 2 items with ~40 hit chance and it didn't change in stats window when attacking the door.
stats.hitchance = itemStats.hitchance;
Should have been:
stats.hitchance += itemStats.hitchance;
Loved how you solved the theme!
Good job! :)