Super Scrap Yard Employee by Saltysandwiches

[raw]
made by Saltysandwiches for LD32 (JAM)
Super Scrap Yard Employee is an Arcade-Shooter about an employee who has to save his beloved scrapyard from an army of dishwashers.
The junk on the ground and his super skills will help him defeating the evil.

Playing v1.1 is suggested.

CONTROLS:
WASD: move
E: pick up objects
LEFT MOUSE: attack
RIGHT MOUSE: use skill
ESC: exit the game

A GAME BY:
Saltysandwiches
Dt

Made in Game Maker: Studio

Ratings

Coolness 62% 3
Overall(Jam) 2.66 935
Audio(Jam) 2.32 602
Fun(Jam) 2.56 852
Graphics(Jam) 2.70 793
Humor(Jam) 2.61 634
Innovation(Jam) 2.42 860
Mood(Jam) 2.43 890
Theme(Jam) 2.91 803

Feedback

guigrillo13
20. Apr 2015 · 21:41 UTC
Very creative!
well done
daltostronic
21. Apr 2015 · 19:09 UTC
nicely responsive :)
borgi
21. Apr 2015 · 19:16 UTC
It was a bit hard for me :D
Good job anyways I really liked this plain graphics style!
WhoaConstrictor
21. Apr 2015 · 19:43 UTC
The sprites were really small, so it was hard to tell what the different weapons were. I also didn't notice a difference in what each weapon did- they all seemed like melee weapons of equal strength.

I sort of liked the idea of getting a different power whenever you level up, but not knowing what the different options were made the proposition of getting a random power undesirable.
spriters2000
21. Apr 2015 · 19:49 UTC
Thank you WhoaConstrictor, we are working on it.
We weren't able to upscale the resolution and to change the properties of weapons because of time.
Andrea
22. Apr 2015 · 19:30 UTC
Nice little game with lots of different weapons and skills to find (I suggest the rubber duck!), quite challenging too!
Nice work!
reiknight
22. Apr 2015 · 20:24 UTC
Not bad!!
PapaCheech
22. Apr 2015 · 20:57 UTC
Nice! A good challenging game. Cheers
-dan
peterfsat
23. Apr 2015 · 17:03 UTC
Nice interpretation of the theme! At first I couldn't understand how attack works but other than that solid!
TheMeorch
23. Apr 2015 · 21:40 UTC
The updated version definitely helps with the issue of small, hard-to-see sprites, though I think you may want to make it even clearer if possible. It can be very hard to figure out how things are working or what the player has to do.
Ryusui
25. Apr 2015 · 05:51 UTC
I can't seem to hit the baddies unless I let them start hitting me first. There doesn't seem to be any reach/strength difference between different weapons, either.
Robber
25. Apr 2015 · 11:58 UTC
very cool concept, i didn't really understand how to use the weapons effectively, but the 'destroy' enemies skill did the job, when i changes it to 'medikit i couldn't change it back ? it was fun hanging out on the scrapjard!
🎤 Saltysandwiches
25. Apr 2015 · 16:18 UTC
Thank you all for the feedback and the advice, we are going to take it all to make version 1.2.
Ryusui, there is a difference between weapons strenght and range, but we are going to make it more evident.
Mr. Jif
08. May 2015 · 02:02 UTC
Solid entry. Took me a while to realize how the the skills worked. Also was pretty sad when I traded in the "Kill Enemies" skill for the "Go fast" skill lol :)