Pixel4Dead by Spouwny
Hi there !
Brief description: Another zombie game !
Longer description: Move with the arrows and shoot with your mighty mouse this zombies who block your way to the exit. Be careful thought... they bite and you don't have infinite ammo.
Oh.. I know we are all here for the unconventional weapons... but don't forget to try the conventional mode too !
controls:
- arrows/WASD/ZQSD
- mouse
- R to restart from level 0
technical details:
- team members: 1
- engine: PhaserJS
- sounds: freesound.org
Known bugs: no keyboard and no sound on my Internet Explorer, please try with an other browser if it's the case for you.
Brief description: Another zombie game !
Longer description: Move with the arrows and shoot with your mighty mouse this zombies who block your way to the exit. Be careful thought... they bite and you don't have infinite ammo.
Oh.. I know we are all here for the unconventional weapons... but don't forget to try the conventional mode too !
controls:
- arrows/WASD/ZQSD
- mouse
- R to restart from level 0
technical details:
- team members: 1
- engine: PhaserJS
- sounds: freesound.org
Known bugs: no keyboard and no sound on my Internet Explorer, please try with an other browser if it's the case for you.
| Web (LD 32) | https://pixel4dead.herokuapp.com/compo |
| Web (post-compo) | https://pixel4dead.herokuapp.com/ |
| Source | https://bitbucket.org/Spouwny/pixel4dead |
| Original URL | https://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=11693 |
Ratings
| Coolness | 36% | 1811 |
| Overall(Jam) | 2.87 | 803 |
| Audio(Jam) | 2.60 | 561 |
| Fun(Jam) | 3.14 | 464 |
| Graphics(Jam) | 1.75 | 957 |
| Humor(Jam) | 2.38 | 754 |
| Innovation(Jam) | 2.30 | 917 |
| Mood(Jam) | 2.29 | 939 |
| Theme(Jam) | 2.52 | 940 |
I also liked the timer mechanics with the win condition and getting infected. Despite the very barren presentation everything is actually pretty easy to understand.
I found it was easier to just run around the zombies in general, as ammo seemed VERY limited (an indicator would be nice too). It was fun to see how well I could avoid the zombies, but even if I died, I felt like I was progressing (I'm guessing randomly generated rooms, which is cool btw)
Seems like running is much more effective then trying to kill them.