Mag Gunner by Phil Strahl
The Unconventional Weapon would be a Magnet Gun! And when I decided to name the game MagGunner, it sounded a little like MacGuyver which instantly flooded my mind with 80s nostalgia. Hence it was really fun making the music and visuals in a retro-futurist 80s sci-fi theme.
The collisions are a bit glitchy but I've tested it extensively and the 7 levels I came up with are playable until the end. i did my best to have the levels progressing in difficulty so that you learn the mechanic of the MagGun (thanks, Portal!)
The game is WINDOWS standalone .exe, because I can't afford the HTML5 plugin for GameMaker, but the download is only a quick 5.4 MB anyway.
I hope you like it!
Controls:
W A D
Shooting magnets:
↓ ↑ (up, down)
Quit:
Esc
Screenshot:
F12
EDIT: For those of you who are having troubles figuring it out, or just want to see all the levels, here's a video walkthrough:
https://www.youtube.com/watch?v=VxWa7uXCQtE
The collisions are a bit glitchy but I've tested it extensively and the 7 levels I came up with are playable until the end. i did my best to have the levels progressing in difficulty so that you learn the mechanic of the MagGun (thanks, Portal!)
The game is WINDOWS standalone .exe, because I can't afford the HTML5 plugin for GameMaker, but the download is only a quick 5.4 MB anyway.
I hope you like it!
Controls:
W A D
Shooting magnets:
↓ ↑ (up, down)
Quit:
Esc
Screenshot:
F12
EDIT: For those of you who are having troubles figuring it out, or just want to see all the levels, here's a video walkthrough:
https://www.youtube.com/watch?v=VxWa7uXCQtE
Ratings
| Coolness | 69% | 3 |
| Overall | 3.93 | 55 |
| Audio | 3.93 | 43 |
| Fun | 3.38 | 282 |
| Graphics | 4.06 | 86 |
| Innovation | 4.09 | 40 |
| Mood | 3.74 | 78 |
| Theme | 3.84 | 178 |
The controls are a bit wonky, though (well, it's a machine after all)
But what am I supposed to do in this game? Who is to destroy? The red robot? And how? Getting blocks collide with him? Puzzled but entertained ;-)
There were a few bugs with the collisions against the walls, though.
Nice work either way! :)
Good retro vibes with the art and music.
(Sometimes, weird wall collisions would push me outside of the map though.)
Anyway, I really enjoyed this, even though sometimes those blocks got a little glitchy (going through walls, doing weird stuff when colliding with each other) it was so much fun! The music, the gameplay, the mood, everything was extremely well done. I hope you expand on this because it was seriously a lot of fun!
Awesome work dude!
Anyway, I really enjoyed this, even though sometimes those blocks got a little glitchy (going through walls, doing weird stuff when colliding with each other) it was so much fun! The music, the gameplay, the mood, everything was extremely well done. I hope you expand on this because it was seriously a lot of fun!
Awesome work dude!
Nice mechanic, really not bad at all for a 48 hour job, good work!
Super slick intro screen nice clean graphics, fitting music and a clever concept. Well done.
My only gripe is that the collision detection is a bit wonky. Blocks clip through walls and collide weirdly. Maybe implementing a proper physics engine would help in that regard?