Mag Gunner by Phil Strahl

[raw]
made by Phil Strahl for LD32 (COMPO)
The Unconventional Weapon would be a Magnet Gun! And when I decided to name the game MagGunner, it sounded a little like MacGuyver which instantly flooded my mind with 80s nostalgia. Hence it was really fun making the music and visuals in a retro-futurist 80s sci-fi theme.

The collisions are a bit glitchy but I've tested it extensively and the 7 levels I came up with are playable until the end. i did my best to have the levels progressing in difficulty so that you learn the mechanic of the MagGun (thanks, Portal!)

The game is WINDOWS standalone .exe, because I can't afford the HTML5 plugin for GameMaker, but the download is only a quick 5.4 MB anyway.

I hope you like it!

Controls:
W A D

Shooting magnets:
↓ ↑ (up, down)

Quit:
Esc

Screenshot:
F12

EDIT: For those of you who are having troubles figuring it out, or just want to see all the levels, here's a video walkthrough:
https://www.youtube.com/watch?v=VxWa7uXCQtE

Ratings

Coolness 69% 3
Overall 3.93 55
Audio 3.93 43
Fun 3.38 282
Graphics 4.06 86
Innovation 4.09 40
Mood 3.74 78
Theme 3.84 178

Feedback

ilikescifi
20. Apr 2015 · 09:42 UTC
Ohhhhh yes!
drakekin
20. Apr 2015 · 17:29 UTC
Music got a bit repetitive, blocks often glitched through walls and the controls for aiming were a bit clunky (mouse aim would have made it much easier). That said, a really neat idea and actually a lot of fun.
Pietdagamer
20. Apr 2015 · 19:20 UTC
Very interesting mechanics.
nuprahtor
20. Apr 2015 · 19:22 UTC
That's really a clever idea with the magnets, and I like the 80s graphic style.
The controls are a bit wonky, though (well, it's a machine after all)
thaaks
20. Apr 2015 · 19:24 UTC
Music, sounds and graphics fit nicely together. I didn't get the game at all but it was graphically pleasing and fun to watch the blocks move or attract each other.
But what am I supposed to do in this game? Who is to destroy? The red robot? And how? Getting blocks collide with him? Puzzled but entertained ;-)
siryakko
20. Apr 2015 · 19:24 UTC
Nice mechanics, but controls are a bit tricky. Nice graphics :)
Ancient_Pixel
20. Apr 2015 · 19:25 UTC
Nice one, unfortunately a little buggy but much fun to play!
Clavus
20. Apr 2015 · 19:30 UTC
Great presentation, love the 80s vibe. Gameplay concept works pretty well! Collisions were very glitchy though. An aim assist (like a laser) would've been nice too.
CodeNMore
20. Apr 2015 · 21:06 UTC
Now this just looks awesome, and it was fun and interesting! Liked the music too!
TobiasNL
20. Apr 2015 · 21:57 UTC
Very good concept, yet buggy. Liked the style as well, your logo is cool
Ithildin
20. Apr 2015 · 22:01 UTC
Loved the music and found the mechanics really promising.
There were a few bugs with the collisions against the walls, though.

Nice work either way! :)
Bastienre4
20. Apr 2015 · 22:01 UTC
Interesting mechanics. Had few issues with collisions.
dix
20. Apr 2015 · 22:15 UTC
Nice game! :D beautiful retro style, lovely music, and challenging mechanics. Good job!
jacklify85
20. Apr 2015 · 22:17 UTC
Very cool! I liked the magnet gun a lot. Nice music and nice graphics. Interesting concept as well.
Finn
20. Apr 2015 · 22:22 UTC
Great colour, aesthetics and idea, very awkward to control.
Ourson
20. Apr 2015 · 23:26 UTC
Great gameplay mechanic!
Good retro vibes with the art and music.
(Sometimes, weird wall collisions would push me outside of the map though.)
MiniBobbo
21. Apr 2015 · 02:39 UTC
Nice overall feel! As you mentioned, collisions were glitchy but that wasn't noticeable once you got going. I was worried that the enemies were going to start shooting at me, which would have made this extremely difficult!
SinclairStrange
21. Apr 2015 · 02:58 UTC
MAN. THE 80'S VIBE. IT'S SO GOOD. *cough*
Anyway, I really enjoyed this, even though sometimes those blocks got a little glitchy (going through walls, doing weird stuff when colliding with each other) it was so much fun! The music, the gameplay, the mood, everything was extremely well done. I hope you expand on this because it was seriously a lot of fun!

Awesome work dude!
🎤 Phil Strahl
21. Apr 2015 · 02:58 UTC
@MiniBoo: Thanks! Yeah, I had them move and shoot but that would have made the game way too taxing when the magnets-mechanic itself requires some new, unfamiliar way of problem solving. And doing this while being persecuted and shot at is not "a fun challenge", it is frustration with the LJN seal of approval.
SinclairStrange
21. Apr 2015 · 02:58 UTC
MAN. THE 80'S VIBE. IT'S SO GOOD. *cough*
Anyway, I really enjoyed this, even though sometimes those blocks got a little glitchy (going through walls, doing weird stuff when colliding with each other) it was so much fun! The music, the gameplay, the mood, everything was extremely well done. I hope you expand on this because it was seriously a lot of fun!

Awesome work dude!
Garris
21. Apr 2015 · 05:34 UTC
Graphics were well done, and the concept and puzzles were solid. Also it's nice to see a ludum dare game with an end. It makes the whole thing feel more packaged. High scores are a nice touch.
PaperBlurt
21. Apr 2015 · 06:22 UTC
The logo! The colors! The gameplay! As long as the one thing you do in a game is fun, then just keep playing it (a family creed I live by).
carrymove
21. Apr 2015 · 13:13 UTC
I like the idea, sound design, music and graphics. I think enemies could be smarter. But good entry, overall ;-)
TheScopelessOne
21. Apr 2015 · 14:09 UTC
It's a realy cool game and concept. The controls of the car was a bit slow and clunky thou and it was possible to get the boxes outside of the screen.
CarlsonAndPeeters
21. Apr 2015 · 14:50 UTC
Great stuff! The core mechanic is incredibly impressive. I might have liked controlling aiming with the mouse more, but still, really good work
🎤 Phil Strahl
21. Apr 2015 · 15:14 UTC
Thanks for all your feedback so far!! Yes, the implementation of the mechanics is glitchy at times thanks to me not really being a skilled enough coder, but mouse-aim/aim assist is definitely something I will look into!
HotBoxGames
21. Apr 2015 · 20:08 UTC
Those graphics are great! :D

Nice mechanic, really not bad at all for a 48 hour job, good work!
Headmade
21. Apr 2015 · 20:24 UTC
Thy game is very nice :)
Super slick intro screen nice clean graphics, fitting music and a clever concept. Well done.

My only gripe is that the collision detection is a bit wonky. Blocks clip through walls and collide weirdly. Maybe implementing a proper physics engine would help in that regard?
Kalkatos
21. Apr 2015 · 23:31 UTC
Great graphics! The mechanic looks fine enough. I just had some frustration problems dying when half of the enemies were killed and the level was reset, but that's probably just me not being skilled enough.. Haha! Keep up the good work!
sentendo
22. Apr 2015 · 04:26 UTC
interesting mechanics, but quite hard to understand
Daiwen
22. Apr 2015 · 19:15 UTC
Great game! I was wondering if there was a specific reason not to allow backward motion, it creqted some frustration in contrast to a nicely done game.
lochmann-apps
22. Apr 2015 · 19:47 UTC
Was pretty into it! Nice work! Keep it going!
🎤 Phil Strahl
22. Apr 2015 · 20:19 UTC
@Daiwen: The reason is because my shitty implementation relied on negative values in speed (every time something collides, it would reverse its speed until it didn't anymore), so no collisions would register (at least not properly) when moving backwards. I am fully aware that this sucks, but I see it as a prototype/proof-of-concept anyways. If enough people find it interesting, I will start from scratch with a proper design document and the Box2D physics engine. Right now, everything is held together by a lot of chewing gum, duct-tape and good intentions ;)
sP0CkEr2
23. Apr 2015 · 05:44 UTC
great game - nice retro look and music
Saker Games
23. Apr 2015 · 05:53 UTC
What a cool idea! And the music is nice too. Well done!
petercraft
24. Apr 2015 · 10:20 UTC
Coooooooooool!!!! :D
syncxzoz
25. Apr 2015 · 14:51 UTC
Great games.... like the simple music and light effect..