Hungry Eddie by Damian Elkins

[raw]
made by Damian Elkins for LD32 (JAM)
Hungry Eddie is a platformer made for #LD32.

You play as a very hungry yeti, and your goal is to eat the meat at the end of every level. This game supports keyboard and gamepad controls.

The controls for pc are "W" to jump, "A/D" to walk,"S" to stomp, and "space" to use your ice breath. In gamepad mode the "enter" key is used to switch to keyboard mode.

This game supports gamepad input. For the XBox controller "A" is used to jump, the d-pad is used for walking and stomping, and "X" is used for ice breath. In keyboard mode "start" is used to switch to gamepad mode.

The graphics, design, and programming were done by me. The audio was done by Scott Mitchell.

Feedback

Zeriver
20. Apr 2015 · 12:28 UTC
Freezing breath as an idea seems cool, graphics and sound effects are also decent, but one thing is downside of this game; controls. Sometimes its hard to just jump over block (if you are touching obstacle you just jump vertically). You could polish movements, it's the most important part of the platformer after all.

Aside that i enjoyed your game and i hope to see more games from you in the future.
Jellyhard
22. Apr 2015 · 03:56 UTC
That's a very COOL mechanic... Haha, get it? God, am I a funny man...
Anyway, great entry! I think the jumping could be a little more forgiving though.
Keep up the good work!
flwns
22. Apr 2015 · 03:59 UTC
this game was very cool, but some things that bothered me were,

the lack of control when you jump (like how if you're not moving you can only land where you started, and not be able to influence where you land while in the air, this was particularly annoying when I would get right next to a step and then have to back up, then jump while running)

also it was hard for me to easily distinguish how much ice breath I had because of the dark blue on black color scheme for the bar.

Overall I enjoyed the game, I just wish it had a little bit better movement.
The Pixel Collective
22. Apr 2015 · 05:04 UTC
It's been said here a lot, but controls definitely need some work. However, I love the sprite work and the mechanic is really interesting. Would love to see this taken further.

As far as aesthetics go, I think the game could really benefit from a more comfy ice town feel, as apposed to ,what I'm assuming, is a frozen ruin type thing. Just personal opinion though, but I love comfy ice levels

Great work though, keep it up!
monkfallsinsnow
22. Apr 2015 · 23:35 UTC
Same critique as everyone else, so I'll say instead that I really liked the player sprite/animation and the scrolling background, music and snow fall added a really mellow atmosphere to the game. It really felt like a snowy day. Good work!
syncxzoz
25. Apr 2015 · 15:38 UTC
freezing............
🎤 Damian Elkins
27. Apr 2015 · 20:48 UTC
To all the wonderful people who've played and commented, I'm sorry It took so long to respond. I'm working on a post-jam version of this game that addresses the control issues and adds more polish. Thank you all for your feedback.
nintendo master
11. May 2015 · 16:40 UTC
Great job on your game! I enjoyed watching it come together. I had a lot of fun playing it.