Dim Sum Fusion Assassin by mike.cullingham
Updated: v1.0.1 contains 2 fixes but no new features:
* the critical bug where the ui misses a number of seats update from the backend
* the minor rendering bug where the plate doesn't take up room until it appears which causes the customer to jump
1. Theme: An Unconventional Weapon
* The idea is that you are delivering poisoned food, which I haven't seen in many (any?) video games.
* Although it's not a typically conventional weapon in video games, I admit in real life it might be quite conventional.
2. Known Bugs & Quirks
* it's possible that a new customer will jump in and grab your poisoned noodles before it reaches the intended target. I've tried to mitigate this by adding a 1 second delay after they appear but before they are ready to eat, but at high levels if the target is at the far end it can be frustrating.
* There's no sound. Sorry, out of time.
3. How to Play
* There are 5 "Food" buttons on the left. Each will send out food along the track, and waiting customers will grab it as it goes by if they are interested in it (the order of their preferences don't matter).
* If you click the "Poison" button, the next food you send out will be poisoned.
* On the bottom of the screen there is a bar indicating your current target. Your goal is to poison that creature. But don't poison anyone else.
* Each customer will eat 2 food items before leaving.
* Each customer has about 30 seconds of patience. If they haven't seen any food they are interested in during that time, they will leave and the game is over.
* As levels increase, the number of seats increase, the number of potential creatures increase, and the number of potential foods increase.
* There is no end of game, the levels increase forever. Good luck!
* the critical bug where the ui misses a number of seats update from the backend
* the minor rendering bug where the plate doesn't take up room until it appears which causes the customer to jump
1. Theme: An Unconventional Weapon
* The idea is that you are delivering poisoned food, which I haven't seen in many (any?) video games.
* Although it's not a typically conventional weapon in video games, I admit in real life it might be quite conventional.
2. Known Bugs & Quirks
* it's possible that a new customer will jump in and grab your poisoned noodles before it reaches the intended target. I've tried to mitigate this by adding a 1 second delay after they appear but before they are ready to eat, but at high levels if the target is at the far end it can be frustrating.
* There's no sound. Sorry, out of time.
3. How to Play
* There are 5 "Food" buttons on the left. Each will send out food along the track, and waiting customers will grab it as it goes by if they are interested in it (the order of their preferences don't matter).
* If you click the "Poison" button, the next food you send out will be poisoned.
* On the bottom of the screen there is a bar indicating your current target. Your goal is to poison that creature. But don't poison anyone else.
* Each customer will eat 2 food items before leaving.
* Each customer has about 30 seconds of patience. If they haven't seen any food they are interested in during that time, they will leave and the game is over.
* As levels increase, the number of seats increase, the number of potential creatures increase, and the number of potential foods increase.
* There is no end of game, the levels increase forever. Good luck!
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 3.06 | 651 |
| Fun(Jam) | 2.82 | 669 |
| Graphics(Jam) | 2.90 | 710 |
| Humor(Jam) | 2.70 | 587 |
| Innovation(Jam) | 3.45 | 285 |
| Mood(Jam) | 2.45 | 880 |
| Theme(Jam) | 3.58 | 358 |
My first time through the game, I slid a bowl of poison rice to the targeted rabbit when a berserk cat kicked the door to my restaurant in, ran to the counter, and began eating the poison rice. I feel I should have gotten bonus points for assassinating the kind of jerk that stole someone else's order.
Overall, I had fun with this game, and I think it was a good entry.
I liked the art style, though the target icon at the bottom was a little hard to see and match up to the larger icons of actual customers.
And naturally, sound effects could have gone a long way to enhancing the experience and mood.
Apart of that I found the concept quite interesting and fun to play. The game would have been a lot better with some graphics + sfx feedback.
That aside, the layout is clean and effective, and I can figure out the game pretty quickly. Always good to have a game that can easily be picked up.
Maybe a better way to show the customer have eat it's food to send the next one could be nice ;)
Great start!
@Stending: Thanks.
@broknecho: The combos is something I hadn't thought of. But I definitely like the idea of a bit more planning being worth something (because the time limit encourages no planning :-)). Thanks for that feedback.
Pretty simple in a good way.
@PaperBlurt: Thanks for playing. Glad you enjoyed it.