Behind the Fence by fasterthanlime
==========
Disclaimer
==========
This was made alone, in the last 24 hours of the jam.
I wish I had more time, to make something better.
Excuse the lack of polish and subpar writing at times.
The OSX version has been fixed (at least it should), tell
me if it runs better for you :)
===========
Description
===========
This is an interactive adventure, set in another time.
Too few detours, but a writing constraint: only alexandrines,
all game long.
Click the dialog options to advance in the story
Clicking, pressing Space & Enter will hurry the text along.
Take your time, though, enjoy the soundtrack. Bathe in the mood.
===========
Credits
===========
Story, engine, ooc language, story editor, soundtrack by me - @fasterthanlime
Some ambient sounds taken from Freesound.org
Some fonts from dafont.
===========
Tech stack
===========
The ooc programming language
The TypeScript programming language
The Duktape JavaScript engine
SDL2, OpenGL, Freetype, OpenAL, libogg + libvorbis
A custom web-based story editor see: https://twitter.com/fasterthanlime/status/589967248145707009
...using Ruby, Sinatra, CoffeeScript, space-pen.
Disclaimer
==========
This was made alone, in the last 24 hours of the jam.
I wish I had more time, to make something better.
Excuse the lack of polish and subpar writing at times.
The OSX version has been fixed (at least it should), tell
me if it runs better for you :)
===========
Description
===========
This is an interactive adventure, set in another time.
Too few detours, but a writing constraint: only alexandrines,
all game long.
Click the dialog options to advance in the story
Clicking, pressing Space & Enter will hurry the text along.
Take your time, though, enjoy the soundtrack. Bathe in the mood.
===========
Credits
===========
Story, engine, ooc language, story editor, soundtrack by me - @fasterthanlime
Some ambient sounds taken from Freesound.org
Some fonts from dafont.
===========
Tech stack
===========
The ooc programming language
The TypeScript programming language
The Duktape JavaScript engine
SDL2, OpenGL, Freetype, OpenAL, libogg + libvorbis
A custom web-based story editor see: https://twitter.com/fasterthanlime/status/589967248145707009
...using Ruby, Sinatra, CoffeeScript, space-pen.
Ratings
| Coolness | 69% | 3 |
| Overall(Jam) | 3.24 | 497 |
| Audio(Jam) | 4.11 | 28 |
| Humor(Jam) | 2.43 | 731 |
| Innovation(Jam) | 2.71 | 735 |
| Mood(Jam) | 3.85 | 83 |
| Theme(Jam) | 3.15 | 661 |
The ambient sounds upon beginning particular scenes was a nice touch, though.
Just one slight thing, I would prefer for the music to never stop (except in the mornings, I liked it when just the wind flew).
I imagine the game would be a lot more accessible with some artwork scrolling in the background to match the mood and illustrate what's happening at each point.
You perfectly captured the atmosphere of war-time research and development, where everybody works on their small part in isolation and nobody gets to see the big picture besides a few important, high-ranking people.
The game asks some tough questions. I'd like to think I'd be able to 'do the right thing' in such a situation, but it's impossible to know for sure.
I normally do not play text adventures, but I had the feeling it was too linear, it did not feel like a game too me.
-Hando