Anarchy Reigns by TeamCalcium
We introduce to you: Toucanman!
Play as the self-proclaimed Hero to save the world!
Fight anarchists and crime with your own repartoire of DIY Weapons.
(Edit: We noticed a bug that accidently links the players movement speed with the framerate. As we plan to finish this game until the point to where we planned it initially, this will be fixed in the finished project)
Play as the self-proclaimed Hero to save the world!
Fight anarchists and crime with your own repartoire of DIY Weapons.
(Edit: We noticed a bug that accidently links the players movement speed with the framerate. As we plan to finish this game until the point to where we planned it initially, this will be fixed in the finished project)
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 3.32 | 440 |
| Audio(Jam) | 3.07 | 376 |
| Fun(Jam) | 3.20 | 413 |
| Graphics(Jam) | 3.71 | 303 |
| Humor(Jam) | 3.22 | 341 |
| Innovation(Jam) | 2.56 | 805 |
| Mood(Jam) | 3.19 | 431 |
| Theme(Jam) | 3.30 | 556 |
But I like the atmosphere and character design.
But.. WHY WATERMELONS? XD
BTW nice job! Well done!
It's all a bit dark though, the colours don't really pop.
Movement and attacks lacked "weight" needs more juice.
The physics (specially the water pistol) act a little weird.
Its hilarious to shoot backwards.
One thing that I didn't understand was the first part when the character had the water gun. I didn't understand why that part was in the game, since the water gun wasn't used, and the water gun didn't show up at any other part in the story.
I didn't find the controls weird or something like that. The weapons made me laugh out loud, but what really shines is the Toucan-life-bar. hahaa
Took me some time to feel accustomed with the controls, but than was a fly to the ending.
Overall a bit to short and nothing new to the genre, so low innovation but well fitting into the theme.
1. Graphically nice, I appreciate the attention to detail when it comes to background and stuff.
2. It was very "sticky" the character didn't like to move and when he did it was very start/stop like, the whole controls felt rough.
3. I liked the weapons, good take on the theme and you have a good humor/mood as well. Overall good/fun game, probably could have used a little more polish though...
PS: In unity if you want things to be independent of frames then in Update you work with time.deltaTime.
It seems like people like it though so good job!