Sage and his Quest to Immortality! by frix360
First LD ever. Wanted to make a platformer. And it was way harder than I expected... Didn't have full 3 days so most features like sound, better music and good looking animations are missing :(
So here it is: Sage and the Quest to Immortality!
You are sage, who was sent by time-travel magic to the early times to retrieve an item, which contains a knowledge and power of immortality.
Controls A W D or <- ^ -> move
Space - Jump
Z- cast Fire Ball
X - cast Giant boulder at mouse cursor
It looks like my game has way too many bugs... Will fix tomorrow.
Edit1: Fixed most of the bugs. Its still buggy, but playable.
Edit2: Fixed blurry models and going out of the map bug...
Thank you for playing!
So here it is: Sage and the Quest to Immortality!
You are sage, who was sent by time-travel magic to the early times to retrieve an item, which contains a knowledge and power of immortality.
Controls A W D or <- ^ -> move
Space - Jump
Z- cast Fire Ball
X - cast Giant boulder at mouse cursor
It looks like my game has way too many bugs... Will fix tomorrow.
Edit1: Fixed most of the bugs. Its still buggy, but playable.
Edit2: Fixed blurry models and going out of the map bug...
Thank you for playing!
| Windows | http://www.mediafire.com/download/p1qopyvcymafihc/sage_and_the_quest_to_immortality.rar |
| Original URL | https://ludumdare.com/compo/ludum-dare-36/?action=preview&uid=89684 |
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description.
While waiting for the next Ludum Dare I would recommend trying to make a game like Mario with simple platforming to improve your skills and knowledge of platformers.
the graphics and music were both good however 2 things with the assets :
- they all look good but, the pixellated ones don't seem to blend that well with the more vector style of the player character
- when you play the game in a windows (1024X768 in my case)the assets seem to not rescale properly and become all blurry, this seem to happen to some games running with unity so it could be because of the way this engine handles resolutions ?
But hey you made your first game and it's a cool one at that, so don't worry these flaws are not much you can't improve over time it's my 6th LD with my team and we still have issues with our games XD
overall congrats ! :)
@intXparts Thank you :)
@AWOL Yes indeed. Next time I will try not to mix artstyles like that :D Thank you.
@Ebriosus Thank you ^^. Yes catapults worked really weird for some reason... I was using Unity's physics system so it was difficult to tweak anything. Probably should have used another aprouch :D.
@MrMordem Thank you :D Yea next time I will try use one type of art. I'm not sure about the assets problem. Looks descent on my end. Will look into that ^^
Also the art assets you used do not match up with each other. Try to make sure each pixel takes up the same amount of space in the screen.
Good job! Congratulations!
I discovered that the seesaw is super effective if I drop the boulder closer to the center. I almost flew to the moon! :P
I also noticed a faint white splotch above the sage's head. It's very very faint, so I think it might be in there by accident, maaybe. I only really noticed it at the end stage where the background is darker.
Congrats and awesome job on your first LD!