Lolita Tea Party by jpc133

[raw]
made by jpc133 for LD32 (JAM)
A lolita (http://en.wikipedia.org/wiki/Lolita_fashion) tea party has erupted into chaos over Angelic Pretty's luck pack sale, It's your job to solve this dispute...

by throwing top hats to angry lolitas.

Controls:
Click to shoot

To run the webplayer on chrome copy and paste this into your address bar:
chrome://flags/#enable-npapi

Ratings

Coolness 24% 2143
Overall(Jam) 3.06 651
Fun(Jam) 3.12 479
Graphics(Jam) 2.94 682
Humor(Jam) 3.33 283
Innovation(Jam) 2.47 833
Theme(Jam) 3.38 495

Feedback

kyyrma
20. Apr 2015 · 17:27 UTC
I have to say, that was exactly as I've imagined lolita teaparties to be.
tronix + capnramses
21. Apr 2015 · 16:49 UTC
interesting concept! I had a very big hat indeed
esayitch
22. Apr 2015 · 08:32 UTC
++kyyrma's comment.

Pretty funny entry... gameplay could be a bit more diverse, as is usage of the theme, but it's all right as it is xD

Good luck!
Orava
22. Apr 2015 · 08:50 UTC
Simple but works. Upgrades always hook me.
Big Cow
23. Apr 2015 · 23:14 UTC
didn't look like much at first, but i got quite addicted thanks to the upgrade system. i liked the sprites for the lolitas.
Crowbeak
26. Apr 2015 · 09:23 UTC
It's a fun idea, but I ended up stopping playing because my tendonitis made all the clicking unpleasant after a while rather than because the game made me. It's basically a choose-your-own-way-to-steamroll-the-lolitas thing and I didn't find it particularly exciting in practice.
Chaoseed
11. May 2015 · 18:52 UTC
This is kind of hilarious. What's amazing is the feeling of progression; when you increase (well, decrease) your cooldown enough that you have to accordingly raise your lolita spawn rate. (Also, it's amazing that a game exists that includes the phrase "lolita spawn rate") My big problem is how some of the upgrades can be bought infinitely, and some can't? Maybe you could gray out the buttons or something. It's also a little weird to see ".9999" on the score. And how about a stat showing time played, so we can see how close we are to the next hatted-per-second? Anyway, it was a fun diversion for a few minutes. ;)