Dinos Vs Volcanoes by Hambone
Dinos Vs Volcanoes!
The shield volcanoes are great against the brachiosaurus.
The composite volcanoes are great against the triceratops.
Caldera is great against the spinosaurus.
Don't let the dinos move all the way left!
Here is some game-play: https://youtu.be/WNkzmqvZ2Ik
Hambone
The shield volcanoes are great against the brachiosaurus.
The composite volcanoes are great against the triceratops.
Caldera is great against the spinosaurus.
Don't let the dinos move all the way left!
Here is some game-play: https://youtu.be/WNkzmqvZ2Ik
Hambone
| Windows | http://hambone.itch.io/dinos-vs-volcanoes- |
| Original URL | https://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=41475 |
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 2.66 | 935 |
| Fun(Jam) | 2.67 | 774 |
| Humor(Jam) | 2.73 | 574 |
| Innovation(Jam) | 2.45 | 842 |
| Mood(Jam) | 2.40 | 899 |
| Theme(Jam) | 3.05 | 728 |
Looks good though. I haven't used the framework you used but I'm assuming it's a lot tougher than using Unity!
A cool concept, but very tricky to play.
very functional but could do with some tlc in the polish/balancing side of things
You got a nice base to make something great !
Maybe if it start slow and increase its speed along the time could be funnier ;)
While I appreciate being able to place units right off the bat, I think a hefty amount of work should be focused on balancing the game such that the players sense some sort of threat. It might be a good idea to look into how to balance resources in games.
The game is busy, I seek a more slow pace.
Fun The combination of puzzle elements.
There is a lot of potential here to be more than just a PvZ "clone". I really liked the idea of having to collect certain types of minerals to build a certain type of volcano, and have that sort of science-y aspect to it.
That said, there wasn't any in-game instruction on what to gather to build what volcano, what each volcano was and how effective it was against each dinosaur. For a PvZ-style game, knowing exactly what item does what is a very important part of the entire idea -- otherwise you just end up putting pieces down haphazardly with no real rhyme or reason, and that can break your game.
I agree with another commenter that the entire mineral-gathering part of the game could most certainly be an entirely different part of the game. It doesn't have to be like collecting sunshine -- in fact, you could probably make a game with gameplay completely independent of a PvZ-style game and it would still be entertaining. I'd play it.