A Toolbox of One by BlakeB

[raw]
made by BlakeB for LD32 (COMPO)
An astronaut in the undetermined future finds itself stranded on a tiny remote planet. Your job is to rescue them using the only tools available.

Ratings

Coolness 41% 1634
Overall 2.65 967
Audio 2.27 726
Fun 2.43 973
Graphics 2.30 963
Humor 3.05 380
Innovation 3.05 592
Mood 2.95 533
Theme 2.86 886

Feedback

sorlok
21. Apr 2015 · 22:45 UTC
Interesting idea! A little to heavy on the dialogue at the beginning, and a little too light at the end. Would like to see this as part of a larger story.
rectangular Tim
21. Apr 2015 · 22:45 UTC
Very interesting. Clearly this game needs some more polish, but I like how you were able to tell a complete story.
cnoel
21. Apr 2015 · 22:49 UTC
It was interesting, but I felt the whole scheme of actions was a bit dry. There was no consequence to the laser and "woah too close" turned out to mean nothing as there was no hitting the guy and losing.

More time spent on creating more meaningful gameplay would have been better than quips in dialogue.
Red_Fan games
21. Apr 2015 · 22:50 UTC
A linux build please? :(
Big Cow
21. Apr 2015 · 22:51 UTC
I like how you worked the game mechanics into a story. I feel the part where you've got to navigate the blue box would benefit from having a different camera perspective, one which was a bit further out so you could see more background rather than looking down at the ground.
RoryD
21. Apr 2015 · 23:03 UTC
Cool idea. I can see that with a more time this would come over quite a bit better. I like physics games, so it was fun to control the lander, but the camera was a nightmare! Half the time the lander blocked my line of sight, or it was off screen. I would have liked to be able to finesse it down onto the rescue point, but I couldn't keep it in view. I guess I got close enough since I noticed the distance no longer changing, so I left the surface.

In summary: Good idea, good back story, needs a bit more loving!
Firaa
21. Apr 2015 · 23:52 UTC
I wish there was more banter after the rescue. It was otherwise a pretty fun concept.
🎤 BlakeB
22. Apr 2015 · 01:09 UTC
Author Here: @Red_Fan games and anyone else bothered by this, I apologize about the lack of Linux build, I was hoping that the web player would handle other formats, but then I reread the issues going on lately and well, yeah. I have a completely untested linux build up and once I figure out a small issue I'll try to get an OSX build up. I apologize, once again for this oversight. Once again, I have no way to test these, so completely untested, try at your own risk.

To everyone else, thank you dearly for your comments. I appreciate the criticism! :)
Cryotube
22. Apr 2015 · 01:49 UTC
Interesting premise, I enjoyed the dialogue! Felt a little inconsequential with the mining lasers as it was impossible to lose by spraying it everywhere.
SuperKid
22. Apr 2015 · 01:53 UTC
The idea is really interesting! And loved the brief story.
bentglasstube
23. Apr 2015 · 02:59 UTC
Very interesting take on the theme. A little long winded to start, and the lack of consequences made it a little weak to play. Could see it do well as part of a larger story.
Blobo
23. Apr 2015 · 23:22 UTC
nice concept, it took me a while to find the guy's location. really neat game!
stvr
25. Apr 2015 · 17:36 UTC
I had no idea what I was doing.
Langouste
29. Apr 2015 · 16:42 UTC
Super Game! I love it ;) Thanks