USB Hero by MoreRPG Team
You are a hacker, whose unconventional weapon is a USB flash drive (which is not included in the jam version due to time limitations=).
- You have to hack the three computers in the office by using your LMB on them and then typing correct symbols in. (Hint: search for the blue screens).
- You have 3 attempts at successfully hacking each computer, but 7 in total.
- Each failed attempt reduces time you have for the mission.
- Beware of the searchlight, and try to avoid it.
- If you are playing with the sound turn on, you may sometimes hear coming footsteps, make sure to stay still (don't even move your head) until they pass through.
Controls:
Movement - WASD, arrows
Look - mouse
Use - LMB (near specific computers)
During input:
Erase symbol - Backspase
Cancel input - Esc
Submit password - Enter
This was our first try on a LudumDare Jam.
Our team members:
Yotsuki
Kirill Medvedev
Daria Paramonova
Anna Sviridenko
Vladimir Gaidenko
===============
Updated version:
PC: https://drive.google.com/file/d/0BxazkrkfjPFBbTVFdkUtSC01eEk/view?usp=sharing
Web: http://de-von.itch.io/usb-hero
===============
- You have to hack the three computers in the office by using your LMB on them and then typing correct symbols in. (Hint: search for the blue screens).
- You have 3 attempts at successfully hacking each computer, but 7 in total.
- Each failed attempt reduces time you have for the mission.
- Beware of the searchlight, and try to avoid it.
- If you are playing with the sound turn on, you may sometimes hear coming footsteps, make sure to stay still (don't even move your head) until they pass through.
Controls:
Movement - WASD, arrows
Look - mouse
Use - LMB (near specific computers)
During input:
Erase symbol - Backspase
Cancel input - Esc
Submit password - Enter
This was our first try on a LudumDare Jam.
Our team members:
Yotsuki
Kirill Medvedev
Daria Paramonova
Anna Sviridenko
Vladimir Gaidenko
===============
Updated version:
PC: https://drive.google.com/file/d/0BxazkrkfjPFBbTVFdkUtSC01eEk/view?usp=sharing
Web: http://de-von.itch.io/usb-hero
===============
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 2.95 | 743 |
| Fun(Jam) | 2.60 | 823 |
| Graphics(Jam) | 3.57 | 373 |
| Humor(Jam) | 2.09 | 855 |
| Innovation(Jam) | 3.06 | 537 |
| Mood(Jam) | 3.21 | 414 |
| Theme(Jam) | 3.05 | 728 |
but I have shitted bricks when I heard footsteps o_o
Here are some problems with the game: First of all, it's not overly clear which computers you are supposed to hack. At least for me, only the first one was lit up blue, the others were either too subtle, or not lit up at all. Also if you get caught while mid-hack there is no way to escape or hide. Another problem is the hacking. When I first tried it, I didn't quite understand that the letters I typed went in the center. I thought they were more letters for me to type therefore I messed it up (I'm pretty dumb, yes). Maybe some indicator that your typed letters are there would be nice. Something else minor I noticed is that when ' comes up as a letter to type, I always thought it was a comma. The final problem (which you likely already know) is sound. The game is completely devoid of sound which almost kills the atmosphere. When the footsteps come in, they were unfitting and made me jump from the sudden volume.
Not a bad first entry. Congrats! Hope to see more from you guys in the future! (also, is programmist a word?)
About too dark environment overall, or in some places, and other problems with light - this was a test lightmapping, and changing it would take some time (real time lightning and shadowing is a bit demanding on resources =).
Concerning computers which you have to hack - it would be too easy, if they were all bright blue (like in the screenshots), wouldn't it? But yes, we definitely will do something with it in the future.
If you have been caught while hacking - you can press the "Esc" button to cancel input, and run away ;)
Also, we will add some indication for input zone and change the list of symbols which you have to type, as it was also confusing for non-English speakers to find special symbols on their keyboard (I myself find it a part of a challenge for such players...)
About sounds in game - they were all prepared for the integration into the game, but we hadn't enough time for that (I was the one responsible for the sound effects, and believe me, they will immerse you more into game's atmoshpere=).
All this changes won't be present in this version, as it's already debugged and final working version for LD#32! (Programmist is a Russian word for programmer:).
Anyway, good job!