The Trials Of Chronos by pk
A drunken chance encounter with Chronos, Lord of Creation. Leaves you stranded in his abstract realm of trials that demands that you live up to your drunken boasting to restore reality as we know it.
Collect Stars or you're stuck in this beerless hell forever.
Maybe you're stuck anyway because you spilled wine on an ancient diety.
Made in Unity, Mac/Linux/webGL builds availible soon.
Collect Stars or you're stuck in this beerless hell forever.
Maybe you're stuck anyway because you spilled wine on an ancient diety.
Made in Unity, Mac/Linux/webGL builds availible soon.
| Web | http://pk.itch.io/webglchronos |
| Windows | http://pk.itch.io/chronostrial |
| Original URL | https://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=46747 |
Ratings
| Coolness | 40% | 1667 |
| Overall(Jam) | 3.09 | 624 |
| Fun(Jam) | 2.55 | 861 |
| Humor(Jam) | 2.06 | 866 |
| Innovation(Jam) | 3.13 | 489 |
| Mood(Jam) | 3.50 | 206 |
| Theme(Jam) | 3.18 | 640 |
What are your computer specs? anything particular that lags more or less?
Crazy hard to control though.
Not entirely sure what to do to get the other two stars in room 3.
Took a while, but I got all of the stars except the one on the level with a rising cube. Seems like there was some kind of a forcefield that prevented me from getting to the platform that had the star...
Atmosphere works, but way too confusing at the start. I'm glad I stuck with it though.
I'm uploading a version with toggle-able bloom/dof and some addition level tips to clarify this.
WebGL edition will be availible as soon as it stops crashing midbuild.
Right in the first level I had some problems falling down the platform (windows version) or flying way above it (webgl/windows).
Nice entry. :)
I guess I made a design error by swapping the first two tutorial levels so you get the text instructions for teleporting back on the second level when you already know it...
You could try next time to make something smaller but with a gamplay that works good.
Your ambition is good and general sense is good, but I'd say moving forward try to make your game more user friendly, and spend more time doing little tweaks so it all feels right.
Still I really liked where you were going with this, is the start of something really cool.