{"author_link":"\/author\/vdz\/","author_name":"VDZ","author_uid":"7284","comments":[{"author_name":"SelfTitled","author_uid":"41490","time":"Apr 20, 2015 @ 12:56pm","epoch":1429534260,"text":"Music was good.\r<br\/>Love the idea of using conways game of life, although I did just tend to trial and error it.\r<br\/>Graphics were very simple\r<br\/>Good number of levels and a level editor which is excellent considering the time constraints."},{"author_name":"GhostBomb","author_uid":"45321","time":"Apr 21, 2015 @ 12:42am","epoch":1429576620,"text":"I actually enjoyed this one a ton.  Ended up beating every level except the Ludum Dare one.  I love the dynamic music that keeps pace with every step of of growth.  The UI looks amateurish but the game is definitely not amateur at all.  It's a real gem."},{"author_name":"MoltenMustafa","author_uid":"1534","time":"Apr 21, 2015 @ 3:51am","epoch":1429587960,"text":"hey bud, played your game and wrote about it here http:\/\/pastebin.com\/byfbeyJA.. neat concept if a bit hard to understand. I didn't mention it in the writeup but I also really liked the audio"},{"author_name":"TheMeorch","author_uid":"44776","time":"Apr 22, 2015 @ 5:09pm","epoch":1429722240,"text":"When playing this game, I tended to just try things and see what would happen, and I found that really enjoyable and exciting.  It would have been nice to be able to make turns pass more quickly, since a lot of the game is spent waiting.  Nice work on the music shifting based on gameplay.  Great work!"},{"author_name":"jhell","author_uid":"50845","time":"Apr 24, 2015 @ 8:35am","epoch":1429864200,"text":"Hi, really interesting idea, congratz on the music, but as is, it's very difficult to play. I really love the idea, maybe you could unlock known &quot;shapes&quot; that are pre-build that you could place? Or have a cell generator that grants you one starting cell and generates moves, so you can try more configuration without retrying the level."},{"author_name":"bace1000","author_uid":"51950","time":"Apr 27, 2015 @ 3:29pm","epoch":1430148240,"text":"The Game of Life is too unpredictable for a game IMHO. It is a nice idea though :)"},{"author_name":"Knowledge","author_uid":"34045","time":"May 1, 2015 @ 4:45pm","epoch":1430498400,"text":"A pretty hard game. I like the music and the concept"},{"author_name":"Zayron","author_uid":"41941","time":"May 7, 2015 @ 7:46pm","epoch":1431027660,"text":"I had fun with this! Nice job!"},{"author_name":"Alex Rose","author_uid":"19499","time":"May 11, 2015 @ 11:20pm","epoch":1431386100,"text":"Okay so first thing's first - I somehow didn't actually yet know the rules of Conway's Game of Life when I started playing, so it was educational for a start.\r<br\/>\r<br\/>The music syncing with the gameplay and the different layers of music for different events were very cool. Would've been nice to have a speedup button a la Chu Chu Rocket.\r<br\/>\r<br\/>Was a fun learning experience. I found a lot of it to be trial and error though because I didn't know what the effects would be, but that's my bad really.\r<br\/>\r<br\/>Very cool that you included a map editor too, and really helpful tutorial. Graphics are basic but cool and fitting, tutorial was also humourous. Great use of the theme.\r<br\/>\r<br\/>I still have 4 levels to complete and I'm going to do that now but I wanted to make sure I get a rating and some feedback in before the deadline.\r<br\/>\r<br\/>Great work as usual, I love seeing the range of games you make."}],"images":["ld32\/7284-42909ccfeb3f869102f245c9e422ed1f.jpg","ld32\/7284-8984f2ffe60bc978b6e3fc9229643873.jpg","ld32\/7284-c1db278c285cfd1de8893d69af16033a.jpg","ld32\/7284-f8095faf150e8062d6fc236e8540a20c.jpg"],"links":[{"url":"http:\/\/www.stack.nl\/~vdz\/misc\/CellularWarfarePlusXNANET.zip","text":"Download + .NET\/XNA installers"},{"url":"http:\/\/www.stack.nl\/~vdz\/misc\/CellularWarfare.zip","text":"Download"},{"url":"http:\/\/www.stack.nl\/~vdz\/misc\/CellularWarfarelatest.zip","text":"Post-LD version (v3) - NOT FOR JUDGING ONLY FOR FUN"},{"url":"http:\/\/vdzserver.org\/ld32\/","text":"Source (SVN; Visual Studio 2010, C#\/XNA)"}],"metadata":{"g_key":"10683","g_author":"7284","g_event":"LD32","g_eventkey":"27","g_subevent":"COMPO","g_urlkey":"10717","g_title":"Cellular Warfare","g_status":"UCHK1","g_place":"462","g_commentcount":"9","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/444368\/7284-shot0-1429493450.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/444368\/7284-shot1-1429493450.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/444368\/7284-shot2-1429493450.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/444368\/7284-shot3-1429493450.png-eq-900-500.jpg"],"text":"(Updated on April 21st, 2015. For judging, please use the original version (first two links). For just playing for fun, the post-LD version is highly recommended (online records, more maps, etc).)\r\n\r\nOur scientists have engineered giant single-celled organisms for\r\nuse in combat. It is your task to deploy these organisms to\r\ncrush our enemies.\r\n\r\nCellular Warfare is a more video game-like take on Conway's\r\nGame of Life. Use the mechanics of Game of Life to kill your\r\nenemies in this puzzle\/strategy game.\r\n\r\nA detailed explanation of game rules can be found in-game,\r\njust click 'How to play' from the main menu.\r\n\r\n\r\n\r\nThis game is Windows-only.\r\n\r\n\r\n\r\nThis game is public domain. Feel free to do whatever you want with it.","title":"Cellular Warfare"}