The Bunnysher by etherealWhisper
The Bunnysher (better known as "Bug" Bunny) is a shoot 'em up kind of game in which you control an insane skelleton rabbit through a dull and creepy scenario and fight against other skelleton animals with your awesome Carrot gun and "Karrotana". In-game tutorial is provided.
Controls:
Move -> WASD
Jump -> Space
Lock target (up to two) -> Right-click
Shoot target -> Left-click
Execute -> E
Start new game -> Left-click
Known issues:
- jump bugs
- particles -> solved
- win state disabled
- slaughter animation displaced -> solved
- game crashes
- can't start new game
We were ambicious designing this game and our objectives, but we learned a lot during it's development (and fighted with Unity, a lot...), even though we haven't been able to incorporate all the created features. We hope you like it and invite you to find and explore Carrot Valley, the Forcarreted Bug Forest and the Creators' graveyard ^,...,^
Controls:
Move -> WASD
Jump -> Space
Lock target (up to two) -> Right-click
Shoot target -> Left-click
Execute -> E
Start new game -> Left-click
Known issues:
- jump bugs
- particles -> solved
- win state disabled
- slaughter animation displaced -> solved
- game crashes
- can't start new game
We were ambicious designing this game and our objectives, but we learned a lot during it's development (and fighted with Unity, a lot...), even though we haven't been able to incorporate all the created features. We hope you like it and invite you to find and explore Carrot Valley, the Forcarreted Bug Forest and the Creators' graveyard ^,...,^
This game is too easy, or at least up to the point I've played, it freezed at some point. I don't really see the point in locking a target, maybe aiming with the mouse would have made an improvement.
Good effort! Hopefully everything you've learned from this Ludum Dare will help you make an even better game for the next one! :)
Guess there's not much to do after killing few enemies, but ingame tutorial was made very well, and it is something that more games should have (unless game requires you to find out its meaning, of course)
Looks like you've made the very same mistake as I did, and created level with mesh blocks in unity editor, killing all the performance :(
The game lagged a bit on my computer, and I think that resulted in a lot of carrots floating above the enemies for some reason.
I think the lack of colour for the background let the game down as far as graphics go. You can a fix a lot just by adding in coloured lights, and excluding the layers that already have colour on them.
The overall graphics style isn't really my thing (I prefer happier stuff), but models that you got in were well done.
As far as the gameplay goes, it wasn't very interesting at all. As this is the most important part of a game, you maybe should have focused on this first.
The music was good... I'm assuming that you used royalty-free music from somewhere? It'd be nice if you guys credited that somewhere in your entry.
And finally: Why are these skeletons bleeding??