Rock Of Sleep by SkullPixel

[raw]
made by SkullPixel for LD32 (COMPO)
Use Time As A Weapon!
Got bored of idea at 24h, but Ludum Dared myself to continue! XD (It was that or fail!).

NOTE: DOWNLOAD IS SOURCE! //////////////////////////////

CONTROLS////////////////////////////////////////////////

A and D to move.
Space to sleep.
R to Reload.

Ratings

Coolness 37% 1769
Overall 2.67 958
Audio 2.82 487
Fun 2.16 1060
Graphics 3.46 317
Humor 2.14 835
Innovation 2.92 670
Mood 2.89 587
Theme 3.13 737

Feedback

zeejfps
20. Apr 2015 · 01:17 UTC
Like the art style and the idea seemed pretty good, who don't like smashing things by walking into them. Also love the rotating ground.
mpath
20. Apr 2015 · 01:28 UTC
Round planets are best planets. Good job.
tsameti
20. Apr 2015 · 01:45 UTC
Nice planet, cute statue.
The depth sorting goes a little wonky though.
SuperDolfy
20. Apr 2015 · 01:57 UTC
Nice job. I like the planet.
monkeedude1212
20. Apr 2015 · 02:15 UTC
Could not Open.
jplur
20. Apr 2015 · 03:23 UTC
I like that you can opt out of the world because rock. It lagged out once the planet was covered in peasants so I might of missed a lot (I saw some knights at least)
Chris Delta
20. Apr 2015 · 04:08 UTC
I'm not really sure what it is I'm meant to be doing here, if I sleep more than 5 seconds the peasant population explodes and it becomes unplayable, and if I walk my screen slowly goes red until it becomes unplayable. Looks nice, and the rotating planet made everything feel small and cute and lovely.
MightyToast
20. Apr 2015 · 04:53 UTC
Stomping down all traces of civilization on a tiny planet... Awesome! Great work.
stoarch
20. Apr 2015 · 05:11 UTC
Idea of rolling planet is good. But when I defeat all of them - only walking around is boring. And in tomb form it is invulnerable. My hero destroyed four knights in tomb form.
siryakko
20. Apr 2015 · 09:55 UTC
Very nice idea, love that pixelated statue :D
🎤 SkullPixel
20. Apr 2015 · 11:18 UTC
It was a great idea, and over time i feel I could have done more with it. A little to innovative for a game jam.
Komos
20. Apr 2015 · 12:59 UTC
Nice, I like being able to turn the guy to stone, watch the world build around him and then go on a rampage :P I wish there was more of a goal though.
lanza
20. Apr 2015 · 14:56 UTC
When I tried to open the game my whole computer froze.
skylinegames
20. Apr 2015 · 15:17 UTC
nice job
Hyoga-3D
20. Apr 2015 · 16:49 UTC
art style is nice,gameplay were challenging too, good entry.
Polyomino
20. Apr 2015 · 16:57 UTC
got this error when trying to play in browser:
Uncaught abort() at Error
at jsStackTrace (http://data.gamejolt.net/data/games/0/98/61348/files/55342fb696d60/Release/Rock%20of%20Sleep.js:992:13)
at stackTrace (http://data.gamejolt.net/data/games/0/98/61348/files/55342fb696d60/Release/Rock%20of%20Sleep.js:1009:22)
at Object.abort (http://data.gamejolt.net/data/games/0/98/61348/files/55342fb696d60/Release/Rock%20of%20Sleep.js:2941926:25)
at _abort (http://data.gamejolt.net/data/games/0/98/61348/files/55342fb696d60/Release/Rock%20of%20Sleep.js:9397:22)
at _free (http://data.gamejolt.net/data/games/0/98/61348/files/55342fb696d60/Release/Rock%20of%20Sleep.js:2927572:3)
at __ZdlPv [operator delete()] (http://data.gamejolt.net/data/games/0/98/61348/files/55342fb696d60/Release/Rock%20of%20Sleep.js:2922411:2)
at __ZN9Animation15UpdateAnimationEd [Animation::UpdateAnimation(double)] (http://data.gamejolt.net/data/games/0/98/61348/files/55342fb696d60/Release/Rock%20of%20Sleep.js:1983485:8)
at __ZN16AnimationManager6UpdateEv [AnimationManager::Update()] (http://data.gamejolt.net/data/games/0/98/61348/files/55342fb696d60/Release/Rock%20of%20Sleep.js:2031400:3)
at __ZZN16AnimationManager15InitializeClassEvEN21LegacyAnimationUpdate7ForwardE_0v [undefined?Z()] (http://data.gamejolt.net/data/games/0/98/61348/files/55342fb696d60/Release/Rock%20of%20Sleep.js:…

Art style looks good though...
frokes
20. Apr 2015 · 17:13 UTC
Nice art-style and a funny idea. Had some problems getting it to work on the page but the standalone worked. I also like that the level gets randomized each time you start.
thumbgarden
20. Apr 2015 · 17:33 UTC
I enjoyed the art style of this game. good work
kabutakogames
20. Apr 2015 · 22:03 UTC
Visuals are nice and pleasing to the eye, rotating planet works well. Not sure exactly what my goal in game (if there is one) was meant to be, but the overall experience was pleasant.
Bastienre4
20. Apr 2015 · 22:40 UTC
Great mood and audio !
electric_monk
21. Apr 2015 · 00:06 UTC
Really liked the art style. Concept was interesting. Good Job.
DesignerNap
22. Apr 2015 · 20:37 UTC
Liked the art, but found the game a little strange to play. Great little characters though! :D
Detocroix
23. Apr 2015 · 18:47 UTC
Put some nice screenshot on the LD entry. The game is very pretty and the mood with the music is great! Don't downplay yourself nor your work. This was way better than average entry in compo/jam :)
doitle
03. May 2015 · 17:20 UTC
Really liked the music on this one, very despairing. It's simple but it works and was worth a play. One question though: Why is it when I get the screen red enough the game just whites out and never comes back? I slept until the game totally bogged down from having too many peasants, then started destroying houses and the screen rapidly went full red then white and never changed.
🎤 SkullPixel
03. May 2015 · 17:47 UTC
hmmmmmmm, im not sure why it went white.
jcsirron
03. May 2015 · 18:30 UTC
I loved the art style and the Shadow of the Colossus feel of the game. I wasn't sure how to deal with the swordsmen, though. It seemed like there wasn't a way to hide from them.
IamAcoconut
04. May 2015 · 01:11 UTC
I like the idea of sleep as a weapon. There was a bug where if you press the space bar a lot, you'll infinitely keep flashing into sleep mode. Cool graphics!