Sinner Party by Zemmi

[raw]
made by Zemmi for LD32 (JAM)
Host a dinner party in hell.
Make sure everybody keeps eating.

Pick up food with right mouse, release to throw.
Encourage guests to open up to you by singling them out with left mouse.

Fill the crucifix meter by feeding guests, do it in time to win.

*POST JAM NOTES*
Post Jam is much better, it's got sound and other junk. If you like the original try it out.

I have no way of testing the Linux or Mac versions. Hopefully they work.

Ratings

Coolness 100% 1
Overall(Jam) 3.15 574
Fun(Jam) 3.00 543
Graphics(Jam) 3.87 226
Humor(Jam) 3.44 227
Innovation(Jam) 3.39 315
Mood(Jam) 3.29 358
Theme(Jam) 3.10 701

Feedback

jk5000
21. Apr 2015 · 09:41 UTC
The idea is good, and the humor is fantastic. And okay, the game need some polish.
boateye
21. Apr 2015 · 18:35 UTC
Cool concept. It seemed impossible to keep everyone fed, because of how many of them there were that were talking simultaneously. also, the left button of singling people out didn't work while holding food which was strange.

Overall, cool concept, just work on balance.
talecrafter
21. Apr 2015 · 18:40 UTC
Great idea. And your graphics are top. Wonderful.
Throwing felt not very satisfying. You should make the collider bigger, so the food gets more easily grabbed.
borgi
21. Apr 2015 · 18:42 UTC
I really liked the whole graphics style of this game, well done man!
sebasRez
21. Apr 2015 · 18:47 UTC
I sweat they are closing their mouths as soon as I look at them. This is pretty challenging. I like the visuals and idea is great. Maybe too hard as of right now.
scorched
21. Apr 2015 · 18:58 UTC
Like the special effects, particularly the one with jumping letters, very creative
local minimum
21. Apr 2015 · 19:02 UTC
It felt like a nice setting, feeding things in hell. But I found it way to hard to get even one piece into their mouths. And I'm not sure I like the fat pigs snoring stuff. For the game-play, I guess it would do good to not have a physics based test of if the food gets inside, but use a trigger and a test for if the mouth is open enough to warrant a successful throw. The way the food just flew through behind the counter was not very intuitive, so maybe add wall/collider there so missed food gets back one the counter. It might also do the game good to start with very few guests. All in view. And then either as the level progresses or at later dinner parties, add more sinners.
Dege
21. Apr 2015 · 19:09 UTC
I liked it! It's really original :)
Shimmergloom
21. Apr 2015 · 20:08 UTC
Like the low poly style!
Tanser
21. Apr 2015 · 20:10 UTC
Haha, lovely game, nice atmosphere!! Good job :)
Bishkip
22. Apr 2015 · 00:15 UTC
Awesome idea, bloody hard though.
zimmy87
22. Apr 2015 · 07:16 UTC
this is hard as balls. do like the art style though and the concept
dyfer
22. Apr 2015 · 14:46 UTC
i haven't got everything but it was quit funny ^^ i'd like it
Jellyhard
22. Apr 2015 · 18:13 UTC
I love the visuals and the setting. I'm curious to see an update to this.
Hyoga-3D
22. Apr 2015 · 19:19 UTC
Innovative concept and all the art fits together very well, good job.
C.Lodwick
23. Apr 2015 · 15:43 UTC
mood and graphics are great! hard to play but im very into the style. sound would really make this a stronger experience. im excited to see more!
oparisy
24. Apr 2015 · 20:12 UTC
Genuinely disturbing; very nice work on the mood. Liked your modeling a lot, too. Balistics under pressure is too hard for me :)
HellBlazer
24. Apr 2015 · 22:10 UTC
Definitely an original idea, and a hard and stressful game. I think the gameplay is missing a bit of something to make it more compelling though, but good effort overall. Nice low-poly style too.
DeadFragment
25. Apr 2015 · 18:25 UTC
I'm going to use the word chatty fatty more from now on. Love the art style to this game, and has some really nice effects in game. Interesting concept, but I found the food throwing a little hard to get right. I really enjoyed this entry, well done!

-Neith
TEAM-TIGER
25. Apr 2015 · 18:31 UTC
Game looks and plays great. Really wish sound was in because that would have made keeping track of who needed food much easier. Looking forward to a version with the final touches!
chikun Dev Team
26. Apr 2015 · 06:47 UTC
Well, I guess Gluttony is considered to be one of the cardinal sins...
peterfsat
26. Apr 2015 · 14:19 UTC
Awesome game! I like the art style and the LEFT CLICK thingy! Aiming was a bit hard though.
blob
26. Apr 2015 · 18:39 UTC
Great modelling skills and great setting. Really hard to pick up food, made left click too difficult to use!
leafo
29. Apr 2015 · 08:39 UTC
I liked it, very well done but pretty difficult.
Menesetsu
11. May 2015 · 14:35 UTC
Awesome idea! It's hard to aim though.