RCCAT - Radio Controlled Cat by PinkIndian
Save the city, save the houses! Aliens are coming and you are the only hope.
Your weapon of choice is a GIANT RADIO CONTROLLED CAT (which we call RCCAT for short).
Keys:
Player movement - WASD
RCCAT movement - Arrow keys
and thats it...
Oh, and may I remind you that the reach of the controller is not great, so you better stay close to the RCCAT.
---------
This was my first jam and I am also quite new to game making. Might I say that making games takes loooots of time and effort, especially when working alone. No way I could have managed to finish this in 48 hours, and even with 72 hours I couldn't do proper graphics.
I made the game with GameMaker PRO and for sound effects I used the Bfxr.
The music is by Abstraction (https://soundcloud.com/abstraction/sets/ludum-dare-challenge) who made awesome work putting together all this music for us to use. I owe a lot to him because without his music my game would be an utter bore.
Note!
I noticed a bug in the game which sometimes prevents you from winning. Great! But don't worry, you are still able to lose.
Your weapon of choice is a GIANT RADIO CONTROLLED CAT (which we call RCCAT for short).
Keys:
Player movement - WASD
RCCAT movement - Arrow keys
and thats it...
Oh, and may I remind you that the reach of the controller is not great, so you better stay close to the RCCAT.
---------
This was my first jam and I am also quite new to game making. Might I say that making games takes loooots of time and effort, especially when working alone. No way I could have managed to finish this in 48 hours, and even with 72 hours I couldn't do proper graphics.
I made the game with GameMaker PRO and for sound effects I used the Bfxr.
The music is by Abstraction (https://soundcloud.com/abstraction/sets/ludum-dare-challenge) who made awesome work putting together all this music for us to use. I owe a lot to him because without his music my game would be an utter bore.
Note!
I noticed a bug in the game which sometimes prevents you from winning. Great! But don't worry, you are still able to lose.
| Windows | https://www.dropbox.com/s/2d1u5h3zjqcg723/RCcat_ludumdare32.exe?dl=0 |
| Windows - post compo / fixed the bug that prevented winning | https://www.dropbox.com/s/locvncd150jwjr9/RCcat_post_ludumdare32.exe?dl=0 |
| Source | https://www.dropbox.com/sh/oyopzdfheo14d6m/AACLQfMDGzELnv-hxkr5vtnCa?dl=0 |
| Original URL | https://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=30459 |
Ratings
| Coolness | 54% | 3 |
| Overall(Jam) | 3.34 | 418 |
| Audio(Jam) | 3.00 | 404 |
| Fun(Jam) | 3.23 | 385 |
| Graphics(Jam) | 2.90 | 710 |
| Humor(Jam) | 3.36 | 271 |
| Innovation(Jam) | 3.70 | 147 |
| Mood(Jam) | 3.15 | 460 |
| Theme(Jam) | 3.93 | 122 |
I like the fact that you can die smashed by your own robot.
The controls are simple and intuitive.
It was tough navigating, though, because the viewport was centered on the player, not the cat, even though the cat was the one at the front of the action. I would have preferred if the viewport had either been centered on the cat, or at least centered on the average point between the cat and the dude.
Once I got the hang of it, I destroyed all the enemies I could find, but the game claimed that I still had 10 enemies remaining. Since I couldn't find them, I decided to just stomp all the remaining houses myself, because what else is a person to do with a gigantic RCCAT and no objective? :-)
Cool music, the graphics a bit less.
Pretty innovative the single player co-op.
Contrary to Andy Gainey i prefer the camera centered to the player because the control radius is equal to the dimension of the screen.