Blockman & Tuna by ninjascript

[raw]
made by ninjascript for LD32 (JAM)
We came, we saw, and we didn't quite conquer. LD32 is the first of the LD compos that we've participated in where I can say --without any bad feeling-- that we failed to deliver something cool. So instead I'll list some lessons learned:

Lesson 1: Define an MVP early

An MVP is a "Minimum Viable Product." By not defining one we went forward with a half-formed concept that had no boundaries. The end result was a half-formed game that had no real playability. Oops.

For our last two entries we spent about an hour up-front on a whiteboard tossing out ideas and storyboarding some of the screens. That whiteboard remained a constant reminder of what it is we were going for. This time around we thought we had a solid idea between us and decided to skip that phase in lieu of getting down into the code.

Lesson 2: Make sure everyone knows what their role is

The team consisted of three folks, one of whom was new to our little cabal of aspiring game devs. Taking the time to set goals and expectations up-front would have kept all of us busy, and not looking for things to do or improve that may not have been necessary.

Lesson 3: When everything looks like a nail...

Our last two games were physics-based, and our idea this time wanted turn-based combat. All of us thought "well hell, we've built games before -- this can't be much different," and went right on ahead. Turns out different types of games want different architectures. Again, some time spent planning up-front could have saved us in the end.

My partner in crime says:

"'Blockman and Tuna' was a very important (if not very successful) project for us. The last couple of Ludum Dare jams we've made games that we knew would be well within our capabilities instead of trying concepts that we were actually excited about. I'm glad we spent the time we did and I'm sad that our vision won't be on display for this round. It was a great learning experience and has made me even more excited for the next jam."

All-in-all I agree. We learned a lot, and maybe some of the better ideas will go into LD33!

Feedback

Qui
21. Apr 2015 · 11:03 UTC
WTF^^
parity_b1t
21. Apr 2015 · 11:46 UTC
for what its worth, I think this is actually a really good attempt if it was your first time making a turn based game. turned out much much better than my first attempt (also just in LD32) at least
swizzcheez
21. Apr 2015 · 12:19 UTC
An interesting start.
CowShark
21. Apr 2015 · 15:30 UTC
Game seemed to lock right up when I opened my first can of tuna.
metalfist213
21. Apr 2015 · 15:31 UTC
I really have no idea. It has some good elements. I think the graphics are acceptable, but look at the pixelsize of everything.. A great rule of thumb is, that you keep all the pixels the same size. Good.
Hemuuuli
21. Apr 2015 · 15:35 UTC
Was the first enemy from Abuse. o.O
Nice to see that you learned a lot, that's the most important thing!
mcburrobit
21. Apr 2015 · 15:45 UTC
Interesting idea, like CowShark I experienced a lock up after my first can.
Incredible Ape
21. Apr 2015 · 20:39 UTC
Gets stuck after I click the unopened can.
elitegoliath
23. Apr 2015 · 01:11 UTC
I couldn't run it
SmilingCat
23. Apr 2015 · 16:53 UTC
Also got stuck after opening either can. Good start, anyways.
Prowler
24. Apr 2015 · 14:42 UTC
Yepp, turn based games have their own mechanics :D I've learned that too a while ago. Anyways, the game works for me. Of course the sprites need some polishing and of course my first can of tuna also locked the game but I really love to see you guys working on another turn based next LD. Keep it up! Good job!
frokes
25. Apr 2015 · 11:48 UTC
Nice concept but i will have to agree with you that it doesn't really feel finished. Good attempt of making a turn based game.
NoorStudios
26. Apr 2015 · 18:00 UTC
great lessons =)
rzfmzn
28. Apr 2015 · 12:30 UTC
keep it up :)
erdos
28. Apr 2015 · 12:36 UTC
LOL! this game was very weird! Couldn't figure out whether the cans were good or bad, i think they killed me a bunch of times. But you've got a pixel art guy riding a cat so big points for that!
sandrohaag
06. May 2015 · 17:25 UTC
I got the idea.
Exeneva
06. May 2015 · 23:40 UTC
No rating options? D:
Don't be ashamed! This is a great attempt for your fist time :)
snapman_GT
07. May 2015 · 03:10 UTC
I like the cat animation, but I'm a little sad I don't get to see the whole thing since it plays so slowly and the encounters are so close together. I laughed the first time I opened a can and bricked the game. "what they say about what curiosity did to the cat" ;-)
myachin
07. May 2015 · 04:00 UTC
very fun))
dyfer
07. May 2015 · 08:30 UTC
I like the graphics of the characters but the game is very repetitive
theflocks
07. May 2015 · 09:36 UTC
Also got stuck after opening a can :-(