{"author_link":"\/author\/giraffepencils\/","author_name":"GiraffePencils","author_uid":"51122","comments":[{"author_name":"pikmin4000","author_uid":"13796","time":"Apr 20, 2015 @ 4:36am","epoch":1429504260,"text":"How do I play this game? what to click?"},{"author_name":"skylerWithAnE","author_uid":"52180","time":"Apr 21, 2015 @ 2:32am","epoch":1429583220,"text":"It's kinda hard to download the Windows version.  Can you zip up everything in the Windows No Editor folder?"},{"author_name":"GiraffePencils","author_uid":"51122","time":"Apr 21, 2015 @ 3:46pm","epoch":1429630860,"text":"@pikmin I'm not sure your problem, weather you have the game running and are unsure on gameplay or if you are having trouble playing.\r<br\/>\r<br\/>@SkylerWithAnE I will do this now, I should have thought of that earlier. thanks"},{"author_name":"plokdev","author_uid":"52669","time":"Apr 21, 2015 @ 6:13pm","epoch":1429639680,"text":"It's a pretty cool concept that fits the theme pretty well. My old problem is that it's hard to tell when you're in front and when you're in back. I spent a minute wondering why I couldn't hit an enemy, and why it wouldn't shoot back."},{"author_name":"GiraffePencils","author_uid":"51122","time":"Apr 22, 2015 @ 9:07am","epoch":1429693320,"text":"@plokdev, Thanks for the feedback. Your problem is one I experienced during development as well. I was going to solve it with a visual que, but asset creating takes me too long and I was left with what I had"},{"author_name":"Fabraz","author_uid":"50665","time":"May 4, 2015 @ 9:02pm","epoch":1430773020,"text":"Hey. Good idea, and I'm sure you were pressed for time to flesh out the theme.\r<br\/>\r<br\/>I spent most of my time with it, however, trying to get the controls and everything to work properly. Seems there are some bugs (which of course, all Ludum entries have) from the outset that might be limiting peoples play experience.\r<br\/>\r<br\/>Maybe working on one aspect a lot and then moving toward the other (i.e. working on solid gameplay, then spending extra time to do the art) would work more in your favor."}],"images":["ld32\/51122-5b518851bce2bdec9cd10f25b46ad93a.jpg","ld32\/51122-84cb6b9398c241ca0bdedd4d09ff4483.jpg","ld32\/51122-e8dce17370476eae61038e29fd470929.jpg","ld32\/51122-2108a4408dbe663ac6d97849bb7d03af.jpg"],"links":[{"url":"https:\/\/drive.google.com\/folderview?id=0B6DuqiLwCiOmfnBHek55NjF0ZjVRRko3QmdBb2JjLXJvQXRIemFJSnVJME1yeHJ1NWFDMXM&amp;usp=sharing","text":"Web"},{"url":"https:\/\/drive.google.com\/folderview?id=0B6DuqiLwCiOmfnk1ZmtFcWE4YVZiUi0zeHhSX3RRNGNVSWgyRXhwanBBY0EwcEM5TEE1eU0&amp;usp=sharing","text":"Windows"},{"url":"https:\/\/github.com\/GiraffePencils\/LudumDare","text":"Source"}],"metadata":{"g_key":"10624","g_author":"51122","g_event":"LD32","g_eventkey":"27","g_subevent":"COMPO","g_urlkey":"10658","g_title":"Sword To A Gun Fight? I Like A Pillow","g_status":"UCHK1","g_place":"99999","g_commentcount":"6","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/444368\/51122-shot0-1429490524.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/444368\/51122-shot1-1429490524.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/444368\/51122-shot2-1429490524.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/444368\/51122-shot3-1429490524.png-eq-900-500.jpg"],"text":"The Unconventional weapon for this game is a pillow, a pillow you have brought to a gun fight.\r\nUse your speed and ability to move behind cover to dispatch the gunslingers with your pillow.\r\n\r\nThe level explains the controls, \r\nAs this was my first delve into the unreal engine, I've only got a tutorial level, but this was also my first Ludum.\r\n\r\nBuild runs For me on the Firefox nightly","title":"Sword To A Gun Fight? I Like A Pillow"}